Quote Originally Posted by Sax View Post
Now imagine how quickly they die on a full server, and there's your problem. SE didn't take into account the increase in player iLevel, so even S rank mobs are dead about 30 seconds after they're pulled.
It's probably a little more to do with sheer player volume. But the biggest problem is the early pulling. People can use whatever selfish reason they want to justify it, but doing it makes you a jerk, there's no debating that fact away. It's a major problem and I hope SE fixes it.

My suggestion would be to implement something like Ultima Weapon, where A and S ranks would have a massive defense and determination buff for, say 30 secs-2 mins after the initial pull. Some party decides to be selfish and pull early? BAM, their tank, and maybe a few healer/DPS get eaten because there's not enough people to help. Some idiot facepulls? BAM, he dies as he should. All the while, the hits being done during the startup phase counts towards your party's credit.