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  1. #1
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kiyashi View Post
    Wait is it confirmed that Carbontwine/coat drop from WoD though?
    Yes and No Crystal Tower Weekly Quest

    Can upgrade accessories with the weekly, but not body gear. So still have to grind hunts to get that part done outside of Final Coil. So its likely best to use CT to get accessories done, while simultaneously doing hunts to upgrade body gear. Unless a miracle happens and the Carbontwine drops in WoD.
    (0)
    Last edited by Drako; 01-21-2015 at 12:29 AM.

  2. #2
    Player
    MasamuneBranford's Avatar
    Join Date
    Oct 2012
    Posts
    347
    Character
    Masamune Branford
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Drako View Post
    Yes and No Crystal Tower Weekly Quest

    Can upgrade accessories with the weekly, but not body gear. So still have to grind hunts to get that part done outside of Final Coil. So its likely best to use CT to get accessories done, while simultaneously doing hunts to upgrade body gear. Unless a miracle happens and the Carbontwine drops in WoD.
    This is no different than what happened with 2.3. They will release the Carbontwine at a later patch.
    (0)

  3. #3
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MasamuneBranford View Post
    This is no different than what happened with 2.3. They will release the Carbontwine at a later patch.
    Oh I know, I posted regarding that detail as well in a separate thread.
    (0)

  4. #4
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I just wish the old logs weren't useless now. >.> They could at least let us trade them in for a few seals or something.
    (0)

  5. #5
    Player
    Mithent's Avatar
    Join Date
    Aug 2013
    Posts
    77
    Character
    Narrven Farsight
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Oh, great, hunts are now super-relevant again, and everyone is going to be zerging them like last time.

    Hunts can be all right, when they're not vastly over-popular and as occasional content, but this is just going to go back to people getting angry again because of how poorly they scale. There have been some improvements since their introduction, as they did increase their HP, and they're not such a great source of poetics as to completely negate the need to do other content, but we're going to be back to half the server descending on one mob within seconds of it being discovered.

    I've never accused anyone of pulling early, and I can totally understand not wanting to wait when there's already enough people gathered, but it's also annoying to see people who aren't amongst the first hundred or so to arrive derided as slow/lazy - when hunts are that popular, it's as much about correctly playing the "being in the right linkshells" metagame as it is anything else, and every announcement is a stressful scramble to try to get credit.

    My suggestions would be:
    1. Make the daily/weekly bill rewards higher and the rewards from killing random hunts lower. This would allow everyone to accrue marks at a reasonable rate with extra rewards for those who choose to spend longer on it. This has improved a bit since implementation, but doing all the bills is still only 200 marks/week, so 7.5 weeks to get one Carbontwine at the expected exchange rate. I'd prefer to see that up to 500, perhaps, especially as you won't get any log drops this way.

    2. Make A- and S-rank spawns scale depending on the number of contributors that last killed marks, and calculate contribution more generously. This would allow anyone who hears about the mark within a few minutes of its being discovered to get there in time and contribute, rather than a scramble to get there ASAP and pull before it gets too crowded.

    I think these changes would make hunts a lot less stressful.
    (0)

  6. #6
    Player
    Kyomagi's Avatar
    Join Date
    Aug 2011
    Posts
    265
    Character
    Niko Zimmershade
    World
    Hyperion
    Main Class
    Samurai Lv 80
    so wait, did i miss where it carbon items are now for sure obtainable?
    (0)

  7. #7
    Player
    Kyomagi's Avatar
    Join Date
    Aug 2011
    Posts
    265
    Character
    Niko Zimmershade
    World
    Hyperion
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Kyomagi View Post
    so wait, did i miss where it carbon items are now for sure obtainable?
    and by obtainable i mean using allied seals
    (0)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    seal reward from daily hunt also got doubled

    normal monsters - 8 seals
    FATE - 20 seals
    (0)

  9. #9
    Player
    GoonerWolf's Avatar
    Join Date
    Oct 2014
    Posts
    27
    Character
    Gooner Wolf
    World
    Tonberry
    Main Class
    Marauder Lv 80
    Anyone can confirm if A rank drop just 1 log per monster? Not % based anymore?
    (0)

  10. #10
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    If people with no static cannot get access to coat and twine this is perfect and fair way to get them. I enjoy hunts is like having a mini game in-game
    (0)

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