Quote Originally Posted by Tonka View Post
How about if world bosses scale in difficulty based on the number of people participating and you only need 5 to 10 people minimum to get started? How about if said encounter also doesn't require you to invite people into a party and everyone gets credit? How about if there is no dedicated healing or tanking class and any old combination of players will work? And how about being able to help in an encounter without actually needing to engage the boss directly but provide support through other means?

In other words, your statement may apply to FFXI world bosses, but definitely not GW2 world bosses (which is the example being used in the OP).
I don't mind scaling. Behests already do that, so I know they can utilize such a concept. Things like Besieged worked well enough because everyone benefitted win or lose and it wasn't overly stressful or complicated. Campaign on the other hand tried to go too far and it was to difficult to gain accesss to certain content that was controlled by the success or faliure of the server as a whole to take control of certain areas.