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  1. #1
    Player
    Tonka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    163
    Character
    Tonka Tuff
    World
    Sargatanas
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Alhanelem View Post
    I dont' like large scale PvE, because only the elitest of the elite actually get to do it and win; No one has the muster to gather up 40-80 people for a massive battle anymore. Only the biggest no-lifers have time for that kind of thing.
    How about if world bosses scale in difficulty based on the number of people participating and you only need 5 to 10 people minimum to get started? How about if said encounter also doesn't require you to invite people into a party and everyone gets credit? How about if there is no dedicated healing or tanking class and any old combination of players will work? And how about being able to help in an encounter without actually needing to engage the boss directly but provide support through other means?

    In other words, your statement may apply to FFXI world bosses, but definitely not GW2 world bosses (which is the example being used in the OP).
    (3)

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  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Tonka View Post
    How about if world bosses scale in difficulty based on the number of people participating and you only need 5 to 10 people minimum to get started? How about if said encounter also doesn't require you to invite people into a party and everyone gets credit? How about if there is no dedicated healing or tanking class and any old combination of players will work? And how about being able to help in an encounter without actually needing to engage the boss directly but provide support through other means?

    In other words, your statement may apply to FFXI world bosses, but definitely not GW2 world bosses (which is the example being used in the OP).
    I don't mind scaling. Behests already do that, so I know they can utilize such a concept. Things like Besieged worked well enough because everyone benefitted win or lose and it wasn't overly stressful or complicated. Campaign on the other hand tried to go too far and it was to difficult to gain accesss to certain content that was controlled by the success or faliure of the server as a whole to take control of certain areas.
    (0)