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  1. #11
    Player
    ChiefCurrahee's Avatar
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    Mar 2011
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    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Chiz View Post
    Completely disagree with this work flow model, and I think its where the current team has gotten it completely wrong. They really should've focused their efforts on creating new and engaging content like the encounters shown in this video while implementing some of the glaring omissions of core features instead of trying to revamp game systems that were arguably the best and most functional things about FFXIV.
    THe work flow model is probably most definately wrong. I was merely trying to point out that, It's very time consuming to create new content. After all Time = Money.
    The Polls showed that over all people were very unhappy with the state of the battle system. Argue all you want, but that facts are there. The Devs recognise this and preceeded with the change. When the devs say they are looking into cost analysis they mean time and money, not what Victor alluded to:
    Quote Originally Posted by Victor
    The devs themselves have already stated the game can't handle large scale activity on numerous occassions ... I think of how they're always referring to "cost of implementation" towards so many basic things XIV does not have. Large scale battles like that would be exponentially more costly and apparently they can't afford whatever resources are necessary to add things like a search function.
    It's not that FFXIV can't handle large sized monsters or large scale combat. At this moment the time and money to bring these things to the game, isn't the right time.

    Quote Originally Posted by Chiz View Post
    What you consider "fluff" is what most people consider actual content. What you consider essential won't make a difference to people who complain there is nothing to do in FFXIV because all they will have is the same lack of content with slightly different game systems.
    Remeber that post by the devs where they said it takes 6 months to create a set of armour? It took them 7 months to bring out these dungeons. There is a recent post from Yoshi saying releasing the dungeons before all the battle adjustments were finished was a risky move. But i'm sure they feel the lack of cont just as we do.

    I'm not saying I don't want epic battles like this, but right now there are core mechanics that still need to be addresed. That will form a foundatin for improved gameplay.

    Quote Originally Posted by Chiz
    We've heard now for months that the new team felt XIV had to be fundamentally reworked from the ground up before they could implement new content, but that's clearly not true. They dropped the R45 raid on us with largely the same class and combat system in-place and now people get to fully appreciate the flexibility and complexity of the Armoury System. Even if they had not made the "major" changes to combat with auto-attack and AoE/spell costs, the R45 Raid would've still been the most enjoyable content XIV offered by far.Now imagine if they spent all that time reworking combat and instead used it to create 3-4 dungeons similar to Dzemael? Instead, we're going to have to wait for a trickle flow of new content as they continue to simultaneously break/tweak existing game systems that arguably, worked fine to begin with. Next on the chopping block, crafting. Even though the current crafting system wasn't for everyone, I think most everyone would agree there were bigger problems with XIV that needed to be addressed.
    The Devs are split into teams, You have the Chocobo team, The Dungeon team, The battle Team, the Crafting team. It's not 1 dept that shifts focus once one thing is done. As each team Completes a project the move onto the next. When the time is right those completed projects will be patched in. But Some completed projects might depend on other projects being done too. Like Battle Reforms. For all we know the Ifrit battle might be done. But is waiting on the Battle team to finish thier project.

    Once many of these changes are in place, you can expect to see ramped implementation of content into the game.
    What we are seeing now in the next few months is the fruit of the devs labor from that last 6 or so months.
    The point is, They have to build a foundation. They had to rebuild the house of FFXIV from the ground up. W/O a solid foundation the bigger you build the less stable it becomes.
    Disagree with me all you want. But the truth is the Devs will devote time and money where it is needed first to build the things the players want. Not the other way around.
    (5)
    Last edited by ChiefCurrahee; 08-20-2011 at 07:24 PM.