Quote Originally Posted by ChiefCurrahee View Post
Cost of implementation doesn't mean lode or stress on the engine or servers.

Cost of implementation means: Dev time comsumed: Concept > art> assets > coding > testing > balance > patching > payoff.

At this point of time there are many things that need to be fixed at the core of the game. So to implement fluff like Large PvE battles the cost of implementation is too high compared to say the fixing of battle regimen, or refurbishing crafting.

Systems that are in place are 1) easier to rework and 2) cost less 3) may need to get fixed first in order to add new, better and more exciting content.

So does spending 6 months making large scale PvE available in FFXIV make since if : Battle isn't working, if battle regimen doesn't work right, if the party mechanics don't work correctly?

NO!

Fix what needs to be fixed first, then look into creating new content, because it won;t be enjoyable with current systems/mechanics.
Completely disagree with this work flow model, and I think its where the current team has gotten it completely wrong. They really should've focused their efforts on creating new and engaging content like the encounters shown in this video while implementing some of the glaring omissions of core features instead of trying to revamp game systems that were arguably the best and most functional things about FFXIV.

What you consider "fluff" is what most people consider actual content. What you consider essential won't make a difference to people who complain there is nothing to do in FFXIV because all they will have is the same lack of content with slightly different game systems.

We've heard now for months that the new team felt XIV had to be fundamentally reworked from the ground up before they could implement new content, but that's clearly not true. They dropped the R45 raid on us with largely the same class and combat system in-place and now people get to fully appreciate the flexibility and complexity of the Armoury System. Even if they had not made the "major" changes to combat with auto-attack and AoE/spell costs, the R45 Raid would've still been the most enjoyable content XIV offered by far. Now imagine if they spent all that time reworking combat and instead used it to create 3-4 dungeons similar to Dzemael?

Instead, we're going to have to wait for a trickle flow of new content as they continue to simultaneously break/tweak existing game systems that arguably, worked fine to begin with. Next on the chopping block, crafting. Even though the current crafting system wasn't for everyone, I think most everyone would agree there were bigger problems with XIV that needed to be addressed.