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  1. #61
    Player
    weeble's Avatar
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    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Alhanelem View Post
    I dont' like large scale PvE, because only the elitest of the elite actually get to do it and win; No one has the muster to gather up 40-80 people for a massive battle anymore. Only the biggest no-lifers have time for that kind of thing.
    like someone else already mentioned prior gw2 doesn't create anything like this from events that are in the video, but i'd also like to add ...gathering up of 40-80people...this means weather there are the few that can put them together that ...there is that many people all doing something together as a group. while having to put them together is a chore that mmo's should do away with, i'd rather it be this way then not have large scale linkshell events at all. 8man dungeons are the death of full linkshells if u ask me.

    this happened in warhammer as well and it happened in ffxiv, only enough players for like 1 run, most are outed from doing dungeons or are picked up like a pug off the street when ever they are just needed. so the no lifers as u call them are static and the casuals still don't barely do dungeons. if anything they are doing less then if the game would of had full on linkshell large scale battles. granted this is server population problems at it's greatest, but even at fullest capacity most the linkshell is pug'n it or waiting to be fit in once in awhile, while a small group is running them.

    if large scale things like the video, or even the type u stated were implemented from the get go, or even instead of that dungeon in 1.18 ...everyone who loged in to check out the patch, would have probably stayed loged in ..instead of trying it once and never logging back in again. at the most they would log in 2-3times a week to hang out with the full linkshell ..have fun prior chit chattin, kill and kick ass for few hours and maybe even start grinding again and staying loged in more often. but that is just my opinion. but again this game "needs" to have stuff like large scale or it will totally fail. if ps3 launches without ...i don't think it will last for a year b4 total shutdown.
    (0)

  2. #62
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    Quote Originally Posted by Tonka View Post
    How about if world bosses scale in difficulty based on the number of people participating and you only need 5 to 10 people minimum to get started? How about if said encounter also doesn't require you to invite people into a party and everyone gets credit? How about if there is no dedicated healing or tanking class and any old combination of players will work? And how about being able to help in an encounter without actually needing to engage the boss directly but provide support through other means?

    In other words, your statement may apply to FFXI world bosses, but definitely not GW2 world bosses (which is the example being used in the OP).
    I don't mind scaling. Behests already do that, so I know they can utilize such a concept. Things like Besieged worked well enough because everyone benefitted win or lose and it wasn't overly stressful or complicated. Campaign on the other hand tried to go too far and it was to difficult to gain accesss to certain content that was controlled by the success or faliure of the server as a whole to take control of certain areas.
    (0)

  3. #63
    Player
    Seif's Avatar
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    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by DoctorMog View Post
    I swear some people have selective reading,

    Please re-read:

    Are you even following the conversation at all? My post had nothing to do with your 5 to 10 suggestion. I'm talking about the 40 to 80 suggestion.

    Given that even in XI Eco Warrior quests almost never happen designing content like that for XIV would require a lot more streamlined party formation. Maybe even cross server invites?
    (0)

  4. #64
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Nice battle.
    (0)

  5. #65
    Player
    TAS's Avatar
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    Jul 2011
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    Character
    Darius Cole
    World
    Brynhildr
    Main Class
    Samurai Lv 90
    In an Interview I found there is mention of large scale PvE in the future. This is the section were they discuss it. The translations are a little sketchy though.

    Famitsu: Will you be expanding the instance raid in the future?

    Yoshida: Instead of expanding we will be planning to adding new ones as the world is going to go through major changes.

    Famitsu: Are you planning for any content that will require more than a full party, an alliance?

    Yoshida: For alliance feature we are planning to add this along with a content that will utilize this. Right now we’re in middle of battle changes therefore first it’s after a good balanced battle can be done with a party. It’s too simple adding monsters in dungeon with big HP where players just keep on hitting and kill so if were going to do it want to do it right as large scale PvE.

    Famitsu: Before it was mentioned that there is something greater than a linkshell, what is this?

    Yoshida: We have mentioned company in the past and would like to put this in but before that want players to have strong common goal. It will be after that; that’s the image


    For full interview look here: http://www.finalfantasyonline14.com/...-and-jobs.html
    (0)

  6. #66
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    Quote Originally Posted by Cidolphus View Post
    I agree with you, Doc. I still don't really understand what happened in FFXIV's development that stunted its growth, but all I know is that there's really nothing AAA about the game yet. We need battles like the one you posted!

    ...which I do not doubt will be coming in 1.19 and beyond! But sometimes I do wonder whether FFXIV will ever truly grow into a game worthy of the Final Fantasy name So far, the game is pretty unimaginative.
    Tanaka explained what happened to the games growth, he said he kept getting new idea and instead of adding them right away they kept saying that will be good to add in the future and by time they were at their set release date they had all this wonderful stuff planned but none of it currently in the game. Which sounds quite dumb to me why not just add some of it and build up and this is the reason Yoshi-P is better fit for the position. He says he sees the vision of this happening and he puts up a poll or some kind of forum post and gets feedback from us and by his team. After he gets enough feedback it starts putting it into the game but it is taking longer because he isn't working from scratch he actually has to break the old system down then rebuild the new one using what is in play already.
    (1)

  7. #67
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    Quote Originally Posted by Seif View Post
    Are you even following the conversation at all? My post had nothing to do with your 5 to 10 suggestion. I'm talking about the 40 to 80 suggestion.

    Given that even in XI Eco Warrior quests almost never happen designing content like that for XIV would require a lot more streamlined party formation. Maybe even cross server invites?
    If you're going to pick and choose content from XI, then surely you have to consider something like Kirin/Sky or Dynamis where a single LS could field these kinds of numbers AND run into competition from other LS for the same time slots. People showed up for this kind of content because it was worthwhile on its own merits.

    You asked earlier why make content no one can experience, but why are you trying to frame this content with the constraints of the current server populations? If you want to grow the game, you have to think big. If this kind of content (and ultimately FFXIV) are good enough, people will play and experience it. If its not good enough the game may fail, but thinking big and going big certainly won't be the reason why.

    Also, for the scaling portion as others have mentioned, it could scale based on how many people are currently engaged, or they could use the "Reinforcements" feature they have alluded to more than a few times. Start killing a monster fast enough and maybe it calls in a few friends for backup. Instead of one Great Buffalo maybe you run into a stampede? Kill Fafnir fast enough with enough people and maybe Nidhogg appears?
    (1)

  8. #68
    Player
    Seif's Avatar
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    Mar 2011
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    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Chiz View Post
    If you're going to pick and choose content from XI, then surely you have to consider something like Kirin/Sky or Dynamis where a single LS could field these kinds of numbers AND run into competition from other LS for the same time slots. People showed up for this kind of content because it was worthwhile on its own merits.

    You asked earlier why make content no one can experience, but why are you trying to frame this content with the constraints of the current server populations? If you want to grow the game, you have to think big. If this kind of content (and ultimately FFXIV) are good enough, people will play and experience it. If its not good enough the game may fail, but thinking big and going big certainly won't be the reason why.

    Also, for the scaling portion as others have mentioned, it could scale based on how many people are currently engaged, or they could use the "Reinforcements" feature they have alluded to more than a few times. Start killing a monster fast enough and maybe it calls in a few friends for backup. Instead of one Great Buffalo maybe you run into a stampede? Kill Fafnir fast enough with enough people and maybe Nidhogg appears?

    Yeah I can agree with all of that. But they do need to first solve how people find each other for these events to begin with.
    Scalability sounds good and when N.Yoshida was hired for XIV he wooed the audience by hinting at including a dungeon finder or something similar.
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  9. #69
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    Well, Well, now you all sound just like me.
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  10. #70
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    I don't think GW2 or Star Wars are going to do any better than Rift in the long run. I actually don't see another insanely successful mmo coming out until Blizzard releases their next.

    Blizzard knows what people want and they aren't scared to give it to them.

    Big numbers, noticeable character growth outside of grinding more jobs for more skills, gear that matters, tons of accessibility and user comforts etc.

    Maybe in due time with a new man at the helm of the ship SE will move away from the design of little reward and heavy punishment.
    (0)
    Last edited by Chain; 08-22-2011 at 08:21 AM.

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