All i can say is this. Its amazing what happens when a game is built from the ground up in a specific direction with a solid plan in place and is not kicked out onto the world stage far to quickly.
All i can say is this. Its amazing what happens when a game is built from the ground up in a specific direction with a solid plan in place and is not kicked out onto the world stage far to quickly.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
Sadly, this is yet another thing that the FFXI team had figured out that didn't get applied to FFXIV from the start.
Besieged and later Campaign were excellent ways to bring people together and have them complete essentially open-world objectives together while participating on their own terms. The functionality was just a bit primitive compared to the GW2 example because it was being added to a framework that wasn't designed to accommodate it.
They should have taken the positive player response to those events when they were added to FFXI and created something just as good as this dragon fight in FFXIV right at the beginning.
I may have had more fun watching that than anything I've actually done in XIV. And I've done everything outside of getting all nineteen classes to 50. Pretty obvious reminder why XIV has bombed and continues to struggle along.
Seeing that really sort of kills my motivation to grind away SP in this boring game. This coming from someone who has never liked an MMO outside of FFXI, and who has really enjoyed the FF series before XIV.
Last edited by Coyohma; 08-21-2011 at 06:37 AM.
Nice battle.
In an Interview I found there is mention of large scale PvE in the future. This is the section were they discuss it. The translations are a little sketchy though.
Famitsu: Will you be expanding the instance raid in the future?
Yoshida: Instead of expanding we will be planning to adding new ones as the world is going to go through major changes.
Famitsu: Are you planning for any content that will require more than a full party, an alliance?
Yoshida: For alliance feature we are planning to add this along with a content that will utilize this. Right now we’re in middle of battle changes therefore first it’s after a good balanced battle can be done with a party. It’s too simple adding monsters in dungeon with big HP where players just keep on hitting and kill so if were going to do it want to do it right as large scale PvE.
Famitsu: Before it was mentioned that there is something greater than a linkshell, what is this?
Yoshida: We have mentioned company in the past and would like to put this in but before that want players to have strong common goal. It will be after that; that’s the image
For full interview look here: http://www.finalfantasyonline14.com/...-and-jobs.html
Well, Well, now you all sound just like me.
I don't think GW2 or Star Wars are going to do any better than Rift in the long run. I actually don't see another insanely successful mmo coming out until Blizzard releases their next.
Blizzard knows what people want and they aren't scared to give it to them.
Big numbers, noticeable character growth outside of grinding more jobs for more skills, gear that matters, tons of accessibility and user comforts etc.
Maybe in due time with a new man at the helm of the ship SE will move away from the design of little reward and heavy punishment.
Last edited by Chain; 08-22-2011 at 08:21 AM.
every mmo can't be made for the people who want things handed to them, if you ask me only reason wow is still doing good is cause 60+ % is probably some form of rmt and another 20% is probably the buyers.. people keep running back cause it's still there best cash crop, tons of new mmo's if at worse are clones but they go back running?. i could be way off on this but lol ...this is my opinion on why this game is still doing good, it's a magical illusion if u ask me. and in no way are numbers real either lol just saying.I don't think GW2 or Star Wars are going to do any better than Rift in the long run. I actually don't see another insanely successful mmo coming out until Blizzard releases their next.
Blizzard knows what people want and they aren't scared to give it to them.
Big numbers, noticeable character growth outside of grinding more jobs for more skills, gear that matters, tons of accessibility and user comforts etc.
Maybe in due time with a new man at the helm of the ship SE will move away from the design of little reward and heavy punishment.
also diablo3 is going ingame cash shop, so if u think bliz knows what it's doing then they obviously think that most of u are dealers or buyers ...enough to make it worth doing themselves. and if it succeeds there next mmo i doubt would neglect adding this same feature. also for this to work, they will need to make lots of items that are little drop rate rewards, lots of heavy grind farming punishments. so u could be wrong in direction they are gonna go.
but your right ffxiv is missing alot, needs alot of work that might not see the light of day time wise, but i don't think it needs to be easy to pull in lots of players, there is tons of people that actually enjoy that. gw2 i think will do very well ...again i can be wrong but i think every mmo'er would buy a game with no monthly, specially one that is made for pretty much everyone. weather it keeps them or not, if ask me i'd probably never actually leave just come back time from time and they probably would still squeeze out of me the expansions as they come out lol.
oh, i also love the idea chiz has about groups killing in time to pop bigger and badder/multiple nm's ... that can make grinding nm's with server lots of fun. if implemented right i can see it working. if this option was open for av, i think it would of been lot of entertaining properties to see lol. how to get people to them maybe work them like how campaign battles worked, bring people to them one by one, forcing all to go to same one b4 the next one will be up, a nice litle wave of nm's all day, that would be fun, but i'd go even farther with this in just doing something as in depth as campaign battles with this.
i think this was the problem warhammer had with it's public quests, they were empty, at most a few people at time in them after the first half year in... gw2 i think it looks like they fixed this problem, they only open them up for use 1-2 at a time (least this is what it looks like they doing, should be doing to keep them from going empty) this forces a flow of players with the right number of players to them.
Last edited by weeble; 08-22-2011 at 10:27 AM.
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