Level sync...
Sometimes needed, sometimes boring, sometimes completely useless.
What about giving choice to players?

I am proposing three options:

- "usual patch related level sync": the content has a level sync related to max ilvl reachable when it has been released (I speak about lvl 50 content): ilvl 90 max for 2.0 and 2.1 content, 110 for 2.2 and 2.3, 130 for 2.4 and 2.5. For lvl<50 content, the current max lvl is kept.

- "hardcore mode level sync": the applied level sync is the same as the minimum required (i)lvl to enter the content. You want to enjoy challenge without changing all your stuff (can be painful to have 10 different set of gear for a job), then use the hardcore mode level sync!

- "no level sync": you can enter the content with your current lvl/ilvl and blow up everything in 5 seconds. If it is what you want to, then why not?

Of course, this must be parameterizable, and some constraints can be placed. For example: you have to chose the "usual patch related level sync" if you never did the content before. Or some special items could be available only if we use the "hardcore mode level sync". I think this idea is very interesting because with lots of possibilities and not that hard to code.

What do you think about this idea?