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  1. #1
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by TheMax1087 View Post
    The difference I meant to convey is a rifle bullet does damage by penetrating a target, while musket balls and shotgun pellets(while absolutely are still capable of going through a target, though they do so by smashing through it rather than piercing through it) do the majority of their damage through blunt force. An average rifle bullet to the shoulder might break a bone, but a musket ball to the shoulder would tear an arm off.
    are we talking like... civil war muskets? <_<
    (0)
    Last edited by Itseotle; 01-20-2015 at 05:37 PM.
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  2. #2
    Player
    Kukajoo's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    649
    Character
    Quin Decim
    World
    Adamantoise
    Main Class
    Viper Lv 100
    maybe they could have a blunt damage attack? like pistol whipping nearby enemies so hard they fly back hehe
    (0)

  3. #3
    Player
    Puresin's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Pure Sin
    World
    Behemoth
    Main Class
    Marauder Lv 60
    I have a feeling it might be magic damage and will be INT based. We'd have 3 casters, 3 healers, 3 tanks, 2 str users, and 2 dex users.
    (1)

  4. #4
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Puresin View Post
    I have a feeling it might be magic damage and will be INT based. We'd have 3 casters, 3 healers, 3 tanks, 2 str users, and 2 dex users.
    I will be sad
    I want a tech-based ranged DPS. Bard is too magical in its feel, with songs and the armor sets.
    (0)

  5. #5
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80
    well the way i see them , it seems they hold more like shotguns instead of assault rifles/snipers
    so thats why i thought they could do blunt damage since shotguns dont really pierce
    (0)

  6. #6
    Player
    Wadoka's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    595
    Character
    Eilis Tozet
    World
    Gilgamesh
    Main Class
    Summoner Lv 52
    Quote Originally Posted by ErzaScarlet77 View Post
    well the way i see them , it seems they hold more like shotguns instead of assault rifles/snipers
    so thats why i thought they could do blunt damage since shotguns don't really pierce

    ...what?

    Your average shotshell config relies on piercing to create shock, internal damage and exsanguination

    Standard rounds don't *penetrate* like rifle rounds but they still pierce.

    Shotgun style weapons can utilize a lot of utility/exotic projectiles, granted. Shot, birdshot, beanbags; sabot slugs; traditional slugs; buckshot; flechette rounds; compressed Moogle rounds; miniature aetheryte disruptor rounds...
    (0)
    Last edited by Wadoka; 01-20-2015 at 03:18 PM.

  7. #7
    Player
    lvlagmarink's Avatar
    Join Date
    May 2014
    Location
    Garlean
    Posts
    357
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 80
    The bullet is not sharp enough to pierce allagan skin, so it'll be blunt damage..
    (0)

  8. #8
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Whether or not a weapon literally pierces flesh or not isn't relevant. A Monk's attacks rely on blunt physical trauma to deal damage, so they are blunt type attacks. An Bard's arrows or Dragoon's lance relies on their ability to create penetrative force with the intent of causing harm, making them piercing attacks, and gun's serve the same purpose regardless of what shape their bullet is.

    It would also be total balance nonsense to give the job with the strongest personal DPS potential in the game to create even more party DPS via sharable debuffs.
    (0)
    Last edited by Krr; 01-20-2015 at 04:46 PM.
    video games are bad

  9. #9
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Guns have almost always in SE games, barring special ammo or a specific damage type exclusive to them, dealt piercing damage.
    Also, except for some really oddball RPGs, guns almost always rely on the DEX stat or equivalent for determining damage.
    Therefore, Machinist will use DEX for their physical damage and said damage will default to piercing. The only exception is if the gun can be altered a la monk stances or ninja poison to deal other damage types, which I doubt since they'll have drones and such as their gimmick mechanic
    (0)

  10. #10
    Player
    jlewiss's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Jordan Lewis
    World
    Mateus
    Main Class
    Arcanist Lv 80
    The way I view piercing as in it's something that pierces the flesh like a bullet. Blunt I picture hitting something and maybe breaking bones or something but not necessarily rupturing the skin.
    (0)

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