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  1. 08-19-2011 10:28 AM

  2. #2
    Player
    Aeyis's Avatar
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    May 2011
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    Elinchayilani N'jala
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    Zodiark
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    Paladin Lv 70
    Sephrick, you mention in your posted example that the material amount went down by 2.
    Now from that i presume (my opinion) that you have little to no crafting experience.
    A crafter would not look at the final amount of items needed in the actual finished item, but rather at the amount of crafts leading up till the point where you can start crafting that finished item.
    If from that perspective you were to look at the 2 recipes you'd find that the reduction is much greater then 2 synchs.

    By gradually the devs are referring to not instantly making all previously useful items obsolete, but rather waiting a small time (for example a month) before removing them from the game.

    As far as your thesis on the economic improvements im afraid it would be bad for economy rather then good.
    Half of what you posted is already in effect, or would be if the market wards werent gimped. And the second half is just wishfully thinking that the smaller amount of different materials wont be present on the market in extremely large (and thus inflatted) amounts.
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  3. #3
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    Esk's Avatar
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    Gridania
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    Esk N'tania
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    Balmung
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    Gladiator Lv 50
    @ op
    (I don't have time to go though the whole post :P I need some sleep, but i will come back to it tomorrow as it seem well written)

    Ok your point about What is lost is shifted to support you argument in that post I feel.

    Saying that we only have 2 less items is only partly true,
    Your choosing to discount all the items that made the components in that item. so in fact the number if missing items is about 20 not including the shards (I cant remeber off hand but it was around 20, I did work it out in the other thread).
    This and all the HQ possibility in all the components along the whole line of production is what the people making the complexity issue were refering to as being lost.

    I would also point out that most people in support of not having this change supported some/most of the ideas. IT was mostly the removal of the deeper layers of the system (components and Guilds for some/most) that was the annoyance. But most agreed a slimming down/slight reduction was needed. (I have no stand on the guilds atm)

    I personally believe these low level items should be re used in New weapons/armour that could be added to the game to increase player choice..
    Giving the almost redundant items a better place witin the market for hi and low ranked players.
    (0)

  4. #4
    Player
    MariyaShidou's Avatar
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    Mariya Shidou
    World
    Masamune
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    Gladiator Lv 60
    I will tell you one simple thing why people are raging over in the other thread: People don't want streamlining crafting of two iron ingots and one lumber together and magically have an Excalibur. That, is what the propose change is going toward to.

    In comparison of this streamlining toward, say, fighting: Instead of having to go through a dungeon and kill some boss for mediocre drop, you now have the option of staying in town and clicking (Yes please!) button and the boss will spawn on your face. No, you don't even need to go through a dungeon with some random people just to get to the boss any more, and it makes WoW dungeon finder a really nerdy and complicated process that only the hardcore would use.
    (1)

  5. #5
    Player
    Sephrick's Avatar
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    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by MariyaShidou View Post
    I will tell you one simple thing why people are raging over in the other thread: People don't want streamlining crafting of two iron ingots and one lumber together and magically have an Excalibur. That, is what the propose change is going toward to.

    In comparison of this streamlining toward, say, fighting: Instead of having to go through a dungeon and kill some boss for mediocre drop, you now have the option of staying in town and clicking (Yes please!) button and the boss will spawn on your face. No, you don't even need to go through a dungeon with some random people just to get to the boss any more, and it makes WoW dungeon finder a really nerdy and complicated process that only the hardcore would use.
    You're creating a fallacy to support your argument. And an obvious one at that. The example items are rather low rank, both to assemble and to wear. There's no indication that higher rank synths will be as simple. Asking the devs for clarification in a kind manner is a better response than assuming so and basing every rage post around it.

    And to use your example in another light, many low level synths are comparable to placing Rank 50 mobs directly outside of the towns and telling beginners that trying to make it through an impossible situations is "part of the fun."

    If it's a matter of wanting the path to an item to remain intact, then there are positive means to communicate that. Virtually holding your breath like a pouting child will in no way achieve desired results.

    There's no "easy mode" in the proposed changes. Certainly not one as dramatic as battle classes sitting in town getting free gear. Crafters still have to craft. From day one I've seen and heard nothing but frustration over the requirements to make a single item.
    (1)

  6. #6
    Player
    MariyaShidou's Avatar
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    Mariya Shidou
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    Masamune
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    Gladiator Lv 60
    In my example, battle classes do not get free gear. They still have to fight the boss, but they don't have to move out of town, and through a dungeon to fight the boss. There's no "easy mode", because they still need to face a boss to get drop, just that the process to get to certain boss has been streamlined to the most. You see where I'm getting?

    People are making a fuss over it, because knowing SE they are obviously doing it in the extreme, albeit extremely inefficient, method. They give you an example of a low rank recipe, yet they are clearly stating "Abolishment of Parts from Synthesis". No where in their statement that it will only affect low rank recipes only. That, is where it all begins. I very much doubt that it is a typo that the key words are missing in translation. Just like when Yoshida mention the surplus SP/EXP system will be gone, it is gone entirely, it is not gone only for certain level range.
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  7. #7
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    Quote Originally Posted by MariyaShidou View Post
    People are making a fuss over it, because knowing SE they are obviously doing it in the extreme, albeit extremely inefficient, method. They give you an example of a low rank recipe, yet they are clearly stating "Abolishment of Parts from Synthesis".
    They monitor item traffic. This becomes evident in their statement "we will gradually do away with intermediate materials that find little use, leaving only those that are central to synthesis."

    As for the grind SP argument, the time spent crafting the parts they are planning to remove can be spent crafting something else.
    (2)

  8. #8
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    Estellios's Avatar
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    Yoso Carrasco
    World
    Hyperion
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    Monk Lv 77
    Nice post, OP.

    Double Echo's Chicken Little comparison is apt. The two sets of recipes, the unchanged ones and the new ones, will be available side-by-side undoubtedly to monitor what the effects on supply/demand and other economy-related stuff is. If it truly does ruin the game then it won't be a big deal to revert.

    I personally see nothing but good coming out of these changes. I don't know why everyone thinks extremely rare items will get any less rare with these changes. You will still need rare materials, it will just take one synth instead of 5+.

    Getting rid of all the intermediary items will allow gear supply to increase since materials will now be more "universal" so there will be a better chance of people selling just what you need to make something. And like what has been said before, the manuals from guild marks will have a use later and if not your marks will be refunded.
    (0)
    Last edited by Estellios; 08-19-2011 at 11:44 AM.

  9. #9
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    I'm totally fine with the recipes being simplified the way it looks they'll be. As long as we still have the HQ system, and with the coming of the materia system, I think it will have plenty of complexity.

    All the factors and variables that go with the HQ system are what make the crafting system in the FF mmo's the best imo. That and the more serious commitment it takes to get anywhere in your crafts. Needing ALL crafts for the sake of random junk parts however, was just too much, and felt messy.

    Other mmo's I've tried, the crafting was garbage. You buy some mats, you press a button, you go afk 5 mins, and then you're capped out in that craft. There was no HQ items, no real benefit at all to even crafting, and it just digressed to the point where having the crafts in the game at all was largely just pointless.

    I don't see that happening with this game, so I'll welcome the changes without much hesitation. In fact, I really like the sound of them. Now I will be able to just keep normal generic mats handy on my retainer, and be able to make things for people in the blink of an eye... No more fussing around for an hour rounding up obscure garbage, getting people to make things like nails for a cloth synth, doing 3 other synths for the parts, etc. It was a nuisance, and I won't miss it. Don't get me wrong, I was a 'serious' crafter in FFXI, and still am in FFXIV, but that nuisance just isn't what I want in a craft system. I don't want complexity for the sake of itself, I want complexity as needed to accommodate 'depth' in the system.

    The one thing mentioned that was worry me... Is that many of those parts make good skill up synths... I don't want crafts to be overly easy to level, but I also don't want to have to make 10,000 full suits of armor, as opposed to a nice cheap part with 1 or 2 mats. But, if they're gonna simplify the recipes, then maybe that wouldn't be so bad... Leveling up on those new hempen doublets wouldn't be too rough, but leveling on the old ones would have been the biggest pain in the ass... Especially because of all the parts synths you have to do for junk SP, just to make one synth for decent SP.
    (2)

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