Is it Pie>Det>Crit or Pie>Crit<Det? Or is it just preferences? I've been a WHM for only about a month and Don't have much crit on my gear mainly SS because I'm not perfect at timing boss auto-attacks. Any comments will help. Thanks!
Is it Pie>Det>Crit or Pie>Crit<Det? Or is it just preferences? I've been a WHM for only about a month and Don't have much crit on my gear mainly SS because I'm not perfect at timing boss auto-attacks. Any comments will help. Thanks!
Enough PIE > Max DET > all the others. Just my opinion, though.
CRT is not too bad, but a WHM doesn't really synergize with it that well. This game's fights are really scripted so in my opinion SPSP is not really a good stat, because you will not be spamming enough heals to notice any noteworthy differences, except in very exceptional situations (or if your co-healer is terribad).
It's all in the pre-casting and pre-mapping of an encounter and trying to minmax your resource usage. This is why you should always aim to have enough PIE, then go for DET for stable gains.
A "wild card" 2ndary for a WHM is accuracy, but this mainly applies for crafted gear only and the "bonus" points on your Nexus once PIE+DET are capped. Can make a small difference with that Aero accuracy and Fluid Aura DPS over time in veeeery tight DPS check fights. (FCOB).
Last edited by Tranquil; 11-09-2014 at 04:11 PM.
Max DET for me everything else just falls into place. Though sometimes I'll favor CAKE(Crit :P) over PIE
PIE is more valuable than many give it credit for imo, the safety net that extra MP gives you is more noticeable than the marginal gains we get from crit and ss especially whilst learning new content. Det come a little closer in my eyes, but it's impact is still pretty insignificant.
Personally: PIE >> DET >>> SS > CRIT.
It's worth noting that this tier pretty much pushes WHM down the PIE/SS route. There's a measly two PIE/DET pieces at ilvl 130, getting DET Elsewhere will cost significant amounts of PIE. Ho hum.
Last edited by Sebazy; 11-10-2014 at 12:33 AM.
Accuracy>all.
I'm not joking, either. If I could trade the amount of secondaries needed to accuracy cap in coil I'd do it in a heartbeat. I can keep up a tank with 150 less hp on a cure 2, but missing DoTs makes me so angry I could kill a man. Except I can't. Because I keep MISSING HIM.
Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!
This all depends on your preference.
Piety - Increases your maximum amount of mana, and in doing so also increases the amount of mana you regenerate per tick while in combat. At 5,000 mana you will be gaining 100 mana back per tick. I personally try to keep my mana at around 5,000 total for end-game content (Coil Raiding), however I also use food buffs to reach this amount as well. This is just my personal preference though, everyone has their own amount of mana they are comfortable with.
Determination - Increases the damage and healing amounts of your spells. Most WHM's will go this route as it gives you the most bang for your buck. Your healing spells will increase in potency allowing you to heal more per spell thus increasing your mana to healing ratio. That being said though, you need a significant amount on your gear to notice any real difference to your heals. I also try to gain as much determination as I can.
Spell Speed - Reduces the cast time of your spells. Some WHM's feel that getting your spells off a little faster can help during fights, or while learning new content. People are bound to make mistakes, and spell speed can in fact help out during these "oops" moments. However, much like determination, you won't notice a difference unless you have a fair amount on your gear. Most fights just take practice and learning the mechanics so you can anticipate the heavy damage coming in, so you may opt to trade spell speed for another stat once you are more familiar with a fight.
Critical Hit Rating - Increases the % chance to critical hit with your spells. Most WHM's will stay away from this stat for obvious reasons, we don't want to over heal, and more often then not you will find that your spells crit on a target who just needed a simple cure 1 or regen to be topped off. Crits just aren't reliable enough to count on. At least with the other 3 stats you actually see the benefit to them upfront, crit can happen anytime anywhere and you have no control over it.
So it's really up to you how you want to play your WHM, there is no "wrong" way in my opinion, just a matter of what you feel comfortable with.
Like I say often, most important as WHM, is maximum mind, the secondary stats are not that important.
Myself, I prefer Piety, and spell-speed, with a little determination.
I may reconsider piety on ilvl 130 gear, and maybe put a little more spell-speed and determination instead, as my piety gonna be really high with this gear (I imagine we can be around 6000+ mana with full piety gear, that's maybe too much and not needed, but still can be useful in a few fights)
I heaard that WHM doing saage mode using critical rate (I dont like that stats coz, even with low crit rate, once in T9, I took aggro at phase 3, too many crits, and a cure3 full crit, died instant), also depend on the fights maybe.
Last edited by Artiste; 11-11-2014 at 03:52 AM.
Since spellspeed came to the topic again:
http://forum.square-enix.com/ffxiv/t...n-Nexus-weapon
http://forum.square-enix.com/ffxiv/t...28WHM%29/page3
And for some actual numbers:
Piety
A white mage gets 7,9 mp for every piety they have and receive 6% mp regeneration over time out of combat and 2% mp regeneration over time during combat. Piety would provide you more starting MP and a healthy natural mp recovery during combat. The amount you need highly depends on the encounter. For example: BCOB Turn 1 requires far less MP than FCOB Turn 2 (Turn 11). Having more MP to spend allows you to play more aggressively, however.
Keep this in mind, however: Shroud of Saint does not benefit from a larger MP pool
Determination
With previous i110 gear, 25 determination equaled to 10 HP recovery* on a 400 potency spell. This would mean your spells recover more HP for every MP spend and every damage spell you cast will also deal for more. There's no real downside by going for determination.
Critical Hit Rate
Critical Hit Rate has the potential to, much like determination, increase the amount of HP recovered for each MP spend. This situation is quite rare, however. Unless the tank took enough damage that a crit heal won't overheal a significant amount, it won't conserve you any MP at all. On average, having 10% crit rate would increase your healing average by 5%. Stacking crit has some diminishing returns, however. For example: Having a 1% increase on 10% is far more valuable than if you already had 20%. An increase from 10% to 11% would mean 10% more crits over time**. While an increase from 20% to 21% would mean 5% more crits over time.
Spell speed
I'm not gonna bother with this. Read the previously linked topics
* Not exact number, but easier to calculate with
** For easier understanding: 1000 heals, 10% crit would mean 100 crit heals. 11% crit would mean 110 crit heals. 1000 heals with 20% crit would mean 200 crit heals and 21% would equal 210 crit heals. This is respectively a 10% and 5% increase of crit heals.
Det is the bread and butter secondary for WHM. Reliable and straightforward potency increase. Crit is similar in HPS increase, but less reliable and thus not as good as det. Piety is always welcome, hard to judge it's value against crit, depends on content. Spell speed is absolute garbage unless you are really bad and start casting your heals after seeing people take damage.
Generally speaking, when comparing two equal ilvl peices, if one of them has spell speed and the other doesn't then the one without spell speed is BiS. If both have spell speed, then the one with less spell speed is BiS. There are probably some small exceptions to this rule.
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