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  1. #11
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Coming from a caster currently working on T13 with 5900+ HP... Everyone else in this thread is right.

    In a PERFECT world (with all usual mitigation), I will survive any regular, unavoidable mechanic (that I must eat). But, the world is not perfect. People mess up, people don't get topped off, mistakes are made... and just because you're missing 100-200 hp, you can and will die. And that's not even considering if YOU mess up/lag, because that can happen too.

    After working on the mechanic part of this fight (up to adds), my team is MUCH better at the fight, but purposefully gimping your HP unnecessarily reduces the fight's 'forgiveness'. You know why people beat T5 when they get the echo (and T9, and Titan Ex, and Ramuh Ex)? It's usually not because they are failing the hard enrage, but because they are gaining forgiveness. Oh, that fireball accidentally hit 3 people? It's ok, we can survive with the echo. Someone dies? It's okay, we'll be able to kill the conflag, with the echo. Want to be lazy with snakes? It's ok, we can kill the first two immediately and let the 2x stack fall off, because we have the echo and can easily kill the big snake with only 2x stacks at a time. You may be thinking, "But, gear has something to do with that too!" Well, that's another thing... and that's why FC fights get easier with each week that goes by. People get drops and poetics to spend, so their gear gets better, and they earn forgiveness. The first win is always the hardest.

    So, why NOT add forgiveness to your team? Adding room for tiny mistakes (or simple RNG and unluckiness -- whether that be a lag spike, or someone messing up) will help your team get better. This is why I'll be purchasing/melding i110 accessories. I've NEVER had to use melded gear before (we progressed through the earlier coils at a slower rate, getting more gear along the way), but I want my team to improve overall... so I will. The reason I haven't yet is because I found out the i110 accessories were coming in this patch around the same time we were working on T13 (and people weren't conquering mechanics yet), so I figured I'd wait for those. Yet now that we are on add phase, and the dreaded final phase is coming... it's time to dump some dough.
    (0)
    Last edited by Ryuko; 01-20-2015 at 11:10 AM.

  2. #12
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Bump your HP up 150-200 so you're not mandating your healers to have to overheal/shield to compensate for DPS cutting in on the very bare minimum HP requirement.

    Doesn't cost an arm and a leg to meld a single i90 accessory (probably i110 now with this new update) with VIT + DPS-appropriate materia. Worst case you respec some VIT from your 30 points allocation for a small loss in DPS.
    (2)

  3. #13
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Lyrica_Ashtine View Post
    Also, while Sleigh mentioned you to "pick two", you can't have Dragon Kick or Storm's Path up during Megaflare Dives. This limits you to Succor and the health requirement.
    Soil and Succor make it do-able in i110.

    Quote Originally Posted by Lyrica_Ashtine View Post
    Especially if there are two or more with two stacks up as you can't stoneskin or adloquium everyone with two stacks, get the party to a certain health range, have those with two stacks and the tank(s) topped off. There are several things to deal with between after megaflares and rage.
    Two non-tanks with 2 stacks for Rage is quite easy to handle, between PLD SS, WHM SS, Succor, and Adlo, regardless of max HP. 3 or more people getting 2 stacks, IMO that group deserves to wipe that pull.
    (0)
    Last edited by Sleigh; 01-20-2015 at 12:26 PM.

  4. #14
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Quote Originally Posted by gorezilla1 View Post
    Was I being unreasonable
    Yes. No reason not to stack VIT. If your group can get up those extra few hp it makes handling flare star and other mechanics much easier. Melee with no stacks can stay on the boss while I eat two. Casters can dps rather than dragging them to be picked up so the VIT was actually a dps gain for our BLM as he has more time to just freecast.

    With lower VIT, even with succor/sacred soil both up, we could not survive 2 stacks flare star without adlo or stoneskin. The timing was really tight to get those up and if more than two people had two stacks I'd be forced to use Fey Covenant rather than saving it for gigaflare.

    During megaflare, the range of my succor seemed to miss a melee and created a lot more movement preventing me from dpsing as I had to run in to cast it. Not to mention the mana sink in aoe heals and the extra adlos/stoneskin on melee who pop b4b forcing our bard to ballad more. With just a sacred soil I can place it in the middle of my dps rotation and reapply all my dots helping push phases much faster.

    I'm sure my group could have made it work but it makes the fight so much more forgiving to have that extra buffer. Prevents a lot of derp wipes to stuff like DK not getting up in time, range issues on aoe mitigation, poor positioning with flare stars, blood for blood not getting clicked off, and on and on. This sped up our progression and gave people more time to get used to the bigger mechanics as one person's derp mistake didn't necessarily mean wipe, start over.

    My group decided we'd stack VIT for progression purposes and drop VIT if it meant a dps gain if we failed to meet those checks. That would have been a fair compromise to get you to just put on a tank ring.
    (1)
    Last edited by PetiteMalFleur; 01-22-2015 at 11:50 PM.

    http://dtguilds.com

  5. #15
    Player
    Coldea's Avatar
    Join Date
    May 2014
    Posts
    28
    Character
    Coldea Abyssae
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by gorezilla1 View Post
    I recently left my static because I was consistenly getting into it with my healers.
    You have no idea how intense this fight is, especially for healers...
    Every single guide on the interwebz, coming from 'professional' players, recommands having more HP than what you usually have after beating turn 12 (6200-6600 depending on your class). Yet you refuse to add some more HP, and come here to complain...

    Correct me if I'm wrong, but it seems that you are still learning the fight, which means that you do not have any DPS issue YET, you need to learn the mechanics and react properly (megaflare, rage of bahamut, earthshaker...). If that is the case, your DPS is irrelevant, just survive and get more VIT.

    One final thought : as you left a static because 'your healers are bad' while you are not even close to perfection (and even did not try to have more VIT), I feel like you are just arrogant and have no idea how pleased your healers were when you left.
    (8)

  6. #16
    Player
    Lamia-Blackheart's Avatar
    Join Date
    Aug 2014
    Posts
    35
    Character
    Blackheart Figaro
    World
    Lamia
    Main Class
    Black Mage Lv 60
    +1 to you getting a vit accessory.

    i go from i129 to i126 just to make things a bit easier on the healers, which makes eveyrthing easier for the group.
    (1)

  7. #17
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    To emphasise what's already been stated:

    When I first entered T13 I was coming as SCH, the group didn't have nearly enough HP and as such, it was honestly the most intensive thing I've ever healed, if I took my eye of the ball for a single GCD for whatever reason, someone was probably going to die. A DPS taking needless damage, a tank dipping lower than expected, having to throw out a raise usually snowballed into a wipe if it was within a few GCDs of a megaflare or transition.

    Getting our HP up made a world of difference and made things much more tolerable.

    So yes, whilst it's doable with 6k, you will dramatically reduce the occurrence of comical deaths to silly stuff by pumping your up HP (Not to mention, it'll do wonders for your healer's sanity). We settled on 6.4-6.6k and it clearly paid off imo.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #18
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Haven't beat the fight yet but OUR SMN and BLM have 5.9 to 6.1. Mega flare isn't really a problem . For everyone Megaflare i put succor and a Sacred soil up (1st phase) and they survive with about 1.8 to 2.6 health, melee included.

    It is Gigaflare that is the problem. For the 1st one I put succor, virus and sacred soil. Also the war does storms path, no Dragon kicks though. We survive that with about 70 to 1.2 health. Also if virus is down I use EOS 20% magic defense boost when I know the next super big attack is comimg or 20% more heal for bigger shield.

    Having more health is great if you have a good group that derps to often. Unless your group doesn't make mistakes often get more health.

    My point is that you SCH is bad lol he should stay in an area where succor will hit everyone or ask you guys to come a little closer. negating 6000 to 900 damage is big.
    (1)
    Last edited by melflomil; 01-24-2015 at 06:36 AM.

  9. #19
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    a SCH that doesn't want to put AoE protection for a big AoE attack?
    hum... that's the whole reason a SCH is here in the first place...
    (1)

    Larek Darkholme @ Ragnarok

  10. #20
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Quote Originally Posted by melflomil View Post
    -snip-
    If you're running it monkless, 5900 to 6100 is on the low side for sure. It's doable if you guys play spot on, but Megaflare combos in p4 can be quite nasty when there's a tower in the stacked Megaflare group.

    Also, for what you said about Gigaflares: you have to Succor really early for its shield to take effect. If you Succor people up just as Gigaflare is about to cast and even if it takes another 3-4 seconds for Gigaflare cast to finish with everyone having Galvanize up - the shield won't register for the impact. You will gain the heal from Succor but you will notice that everyone's Galvanize is still up even after the Gigaflare. Basically, you will need to cast Succor before the Gigaflare even starts channeling.
    (2)

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