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  1. #41
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    I wouldnt worry too much about it after we get chocobos & airships.
    And hopefully, the release of the PS3 version will bring around a few more players.

    But ya, Gridania & Limsa could use some spicing up.

    Maybe additional leves, more leves per day maybe, espcially for gatherers.
    City ranks, much like in FFXI gaining region points from wich you can trade in for gear / items etc.
    (Forgot what it was called)
    City / Region based BCNM fight's.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  2. #42
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    On Besaid the population has moved around (I miss the nice quite forest where i knew most of the people i would run past)

    But I would agree a lot of factors are holding people in UL, The best fix for this is a better party/recruiting system imo.
    So we can find people no matter where they are and with airships/cholocobs travel will be much better after 1.19.

    But having a market hub will always happen, and it suite the lore for that to be in UL.
    So i personally would like that to stay the same.
    (0)

  3. #43
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    get a linked AH, wait for grid area to get overhauled should do it.
    (1)

  4. #44
    Player
    neizero's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Nei Prime
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Back in September-November, Uldah was packed (much more so than it is today), but Limsa and Gridania were *also* packed with people bazaaring, crafting, @leve counter, etc. so in my opinion the main thing that has changed is the overall decrease in population of most servers.

    And when there's less people overall, being in any city other than the central one is less "useful", ie I can't find anything in the markets, I may miss a recruitment "shout" for something I want to do, since there are not many groups being formed in the first place AND the party recruitment system is awfully designed and rarely used, and so on.

    As for solutions, I would go for all of the below:
    - Market wards merge - really what's the point of having 2 cities' MW that are almost completely empty.
    - Server merge - to increase density of population and allow people to naturally spread out without feeling "alone"
    - Shout across all cities (aka trade chat)
    - Completely redesign party recruitment UI and usability. Introduce LFP flag, etc. so I don't feel like I have to be glued to Uldah to have any chance of finding a group.
    (2)

  5. #45
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    I hate to use it as a reference (because yes I know this is not FFXI), but I actually found myself using Jeuno and Whitegate less and less as a main "home". I based myself in Sandy (my starting home nation) because I could easily access my Outpost warps, pay a small fee to get to Whitegate if I needed to or even catch an airship if I had time to spare in order to get to Jeuno. I was RDM and WHM mainly so of course I also had tele's to get around.

    With the server search function for players seeking etc, it didn't matter where you were really trying to put a party together- just set a place to meet up before heading off.
    And yes, I would really like to see linked market wards so that Ul'dah is not necessarily seen as the main hub for buying and selling.

    I think personally if there was a designated "Home Nation" mission/quest strand similar to FFXI where you could change your allegiance and complete all three, this may encourage the completist players to try all three cities and spend time there.
    We only have Anima to get around right now, but I know for a lot of people this doesn't last. Once airships and chocobos are introduced (soon!) this will help to improve the situation.
    But, I would also like to see some sort of "Conquest" events for your Nation put in- i.e. node/outpost warping for a fee once you have been there or done a supply mission (similar to FFXI), points you could build up for fighting with your Nation's seal on to buy items or buffs, and maybe even a Garrison event (but better) to try and inspire some feeling of loyalty to the town you choose as your Home.

    As with FFXI this still will not entirely solve the problem of trying to repopulate "disliked" places, but with more dungeons/events spread out with their entrance near each different city it might help a little to redistribute players across the map.
    (0)

  6. #46
    Player

    Join Date
    Aug 2011
    Location
    Grants Pass, OR
    Posts
    162
    I know that in wow there is Manny diff options of mass travel from your airship zeps to sea faring vessels to your own personal flyer that has set paths that take you from outpost to city or outpost to outpost with something like this implemented in XIV i think the other citys would be a little more populated but as with many things in life we just have to wait and see.....
    (0)

  7. #47
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Like many other said

    Linking the Market Wards would be a huge help in letting people live in the city they wish to.

    The second thing that will help that is a proper "looking for group" tool and/or a common chat channel when you are in a city. That way you can be in the city you want or feel more connected to but still do not miss on the grouping advantage you'd have in Ul'Dah.
    (0)

  8. #48
    Player
    Darkshade's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Markets
    Posts
    351
    Character
    Shade Hikari
    World
    Leviathan
    Main Class
    Lancer Lv 90
    If this has already been suggested, I'm sorry, I didn't bother reading the entire thread.

    Market Wards: SE should make each Ward 2-4x the size and probably just re-design the look and appearance, maybe a "ring" shape. With the size increase they should allow 2-4x the number of retainers in each Ward. They should then link all the Market Wards together. If you enter from Limsa, you enter the same market ward as Ul'Dah or Gridania, but you can only exit from where you entered from.

    After 8 years SE finally unified the auction house system in FFXI. For 8 years the starter cities had next to dead markets, often only selling starter gear and consumables at prices often more expensive than the main cities linked AH. They then linked the starter cities with the main cities AH and now it's much more convenient.

    XI also had another system like this for the Chocobo Racing zone. You could enter from almost any city in the game via a system of portals, but could only be ported back to the original area in which you first entered from. They could use a mechanic like that to explain the story aspect of having them linked.

    I understand that many will hate this idea and wish for diverse economies but I believe this proposed solution would work best over all in the long run and for convenience in the future when even the starter cities become just old abandoned hubs.
    (0)
    XI - Darkshade - Shiva
    XIV - Shade Highwind - Figaro

  9. #49
    Player
    Bluebun's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    106
    Character
    Blue Bun
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    Well, this is just a small idea that I think would help get people to at least want to take leves from the other cities:

    - Currently most of the rewards for completing leves are garbage. Getting a single silver nugget or wing glue from leves is just really junk.
    - Change the rewards to HQ materials. (Like a +3 silver nuggets from Uldah) I would honestly go out of my way and spend time in Gridania for hq wood working materials if you could only find it in Gridania.

    I know this wouldn't help THAT much, but I guess it could help a little, and little things add up eventually.
    (0)

  10. #50
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Bluebun View Post
    Well, this is just a small idea that I think would help get people to at least want to take leves from the other cities:

    - Currently most of the rewards for completing leves are garbage. Getting a single silver nugget or wing glue from leves is just really junk.
    - Change the rewards to HQ materials. (Like a +3 silver nuggets from Uldah) I would honestly go out of my way and spend time in Gridania for hq wood working materials if you could only find it in Gridania.

    I know this wouldn't help THAT much, but I guess it could help a little, and little things add up eventually.
    It would help a little bit like the guild marks reward BUT what would you do after you complete the leve? Go back to Ul'Dah because that is where everyone is, where the trade is, where you have more chance of finding a group for instances or grind parties. We need stuff like linked wards and common chat channel to act like a permanent solution. No need to go back to Ul'Dah if you prefer LL or Gridania if you know you can find the same gears and not miss on groups wherever you are.
    (0)

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