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  1. #31
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    So much for those Animus book FATEs not being on a different timer from the rest so nothing could be done about their frequency, huh - something that we've been told at least twice. Nice. Thank you, but nice.
    (3)

  2. #32
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    938
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Quote Originally Posted by Felis View Post
    FATEs for beastmen quests and CT quests got their spawntime reduced.
    I have not had a chance to test this yet, I hope you are right. The basic problem still remains. FATES were not designed for this and should not have been used. Remember it took Yoshida and his team about 20 months to totally revamp this game from the failure of ver 1.0 while keeping that game playable for half that time. That is not a long time in the world of game development. That is why you see so many aspects of ffxi primarily mobs incorporated into ARR. Technically this game is still in basic development and corners had to be cut to continue to make it viable while they pressed on with the development of ver 3.x. The longevity of the game will be determined by the expansion. If it is new and innovative then it will have a long life. If it is a continuation of 2.x in concept and mechanics then the future is bleak.
    (2)

  3. #33
    Player
    Cosine's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    10
    Character
    Sine Cosine
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Where other games use events like this as an incidental way to engage with the game world, SE thinks it's a good idea to tie it into quest progression. MMOs thrive off time-wasters, sure, but nothing rubs that in like waiting 45 minutes for a FATE to spawn, unable to move or do anything in case it spawns and you miss it.

    It was dumb the first time they pulled it, and it's still dumb now.
    (5)

  4. #34
    Player
    PixelC4t's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    9
    Character
    Pixel Sin
    World
    Zalera
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alakazam View Post
    And change the freaking music. After hearing the same one over and over after grinding atma its killing me.Some variety at least. Also it annoys me when someone runs an enemy out and they go invulnerable for what seems like forever. I HAVE HATE ON IT STOP RUNNING. Then again this is from doing atma 3 times in a row, so meh.
    Variety in music for FATEs would be wonderful.
    (4)

  5. #35
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Grekumah View Post
    Greetings,

    A portion of the English patch notes pertaining to the adjustments of certain FATEs was not included when Patch 2.5 went live.



    We apologize for leaving this out, and we will be adding this information in as soon as we can.
    Da Twelve is this!?

    *praises Grekumah*

    You are worthy *bows*

    You are worthy *bows*

    You are worthy *bows*
    (2)

  6. #36
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Oh lord, this update is actually worrisome. Looking at my above post, and the various FATE update's they've made it almost makes me think all they did was reverse what they had updated in the past. They adjusted it so fates would pop more often, now they are changing it back. If that is all they did, it won't fix anything. Simply because originally fates were already popping less frequently, and it made little difference. I could just be experiencing PTSD from all the previous patches that didn't really do anything they were intended to do. Guess we'll find out sooner or later. Anyone check SEPS, or that allagator one out waaay west dragonhead? Those always take like 2 hrs it seems.
    (0)

  7. #37
    Player
    Delta041's Avatar
    Join Date
    Jun 2011
    Posts
    119
    Character
    F'yahna Mhasi
    World
    Cactuar
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Grekumah View Post
    Certain FATEs that occur with a high frequency have been adjusted to appear less often. Furthermore, the frequency at which FATEs related to the Trails of the Braves occur has been increased.
    Finally, the relic process got a lot less painless.
    (0)

  8. #38
    Player
    Lorick's Avatar
    Join Date
    Dec 2014
    Posts
    5
    Character
    Lorick Fellsweep
    World
    Ultros
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Cosine View Post
    Where other games use events like this as an incidental way to engage with the game world, SE thinks it's a good idea to tie it into quest progression. MMOs thrive off time-wasters, sure, but nothing rubs that in like waiting 45 minutes for a FATE to spawn, unable to move or do anything in case it spawns and you miss it..
    Call me crazy, but even though I haven't the time anymore to do so - I rather long for the days of camping a rare spawn for 10-15hrs straight (Everquest). Your reward was great. . . in the virtual world at least :P
    (0)
    Last edited by Lorick; 01-22-2015 at 04:33 AM.

  9. #39
    Player
    Geryth's Avatar
    Join Date
    Feb 2014
    Posts
    339
    Character
    Geryth Drayfore
    World
    Mateus
    Main Class
    Dragoon Lv 90
    But what about FATES for the daily Hunt Bills? I've had the same face-desking experience waiting for those as I had waiting for book FATES. The hunt-bill FATES are not even worth the time investment, you'd get more allied seals by spending that time hunting for A ranks then waiting 1, 2, or even 3 hours for the hunt FATE to spawn.
    (2)

  10. #40
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Which FATES were reduced and how long is their timer now?
    (0)

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