Quote Originally Posted by Felis View Post
FATEs for beastmen quests and CT quests got their spawntime reduced.
I have not had a chance to test this yet, I hope you are right. The basic problem still remains. FATES were not designed for this and should not have been used. Remember it took Yoshida and his team about 20 months to totally revamp this game from the failure of ver 1.0 while keeping that game playable for half that time. That is not a long time in the world of game development. That is why you see so many aspects of ffxi primarily mobs incorporated into ARR. Technically this game is still in basic development and corners had to be cut to continue to make it viable while they pressed on with the development of ver 3.x. The longevity of the game will be determined by the expansion. If it is new and innovative then it will have a long life. If it is a continuation of 2.x in concept and mechanics then the future is bleak.