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  1. #1
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,335
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Which FATES were reduced and how long is their timer now?
    (0)

  2. #2
    Player
    Geryth's Avatar
    Join Date
    Feb 2014
    Posts
    339
    Character
    Geryth Drayfore
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Grekumah View Post
    Greetings,

    A portion of the English patch notes pertaining to the adjustments of certain FATEs was not included when Patch 2.5 went live.

    Certain FATEs that occur with a high frequency have been adjusted to appear less often. Furthermore, the frequency at which FATEs related to the Trials of the Braves occur has been increased.
    We apologize for leaving this out, and we will be adding this information in as soon as we can.
    Despite whatever changes were made, FATE spawns do NOT feel any better at all. I waited two hours for "A Tale of Two-tails", and I've currently been waiting over an hour now for "Giant Steps" in Coerthas. Giant Steps is a book fate too so it should be one of the fates with a higher spawn rate. Whatever was done was definitely not good enough. I hate camping FATEs.
    (2)

  3. #3
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    So much for those Animus book FATEs not being on a different timer from the rest so nothing could be done about their frequency, huh - something that we've been told at least twice. Nice. Thank you, but nice.
    (3)

  4. #4
    Player
    Cosine's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    10
    Character
    Sine Cosine
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Where other games use events like this as an incidental way to engage with the game world, SE thinks it's a good idea to tie it into quest progression. MMOs thrive off time-wasters, sure, but nothing rubs that in like waiting 45 minutes for a FATE to spawn, unable to move or do anything in case it spawns and you miss it.

    It was dumb the first time they pulled it, and it's still dumb now.
    (5)

  5. #5
    Player
    Lorick's Avatar
    Join Date
    Dec 2014
    Posts
    5
    Character
    Lorick Fellsweep
    World
    Ultros
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Cosine View Post
    Where other games use events like this as an incidental way to engage with the game world, SE thinks it's a good idea to tie it into quest progression. MMOs thrive off time-wasters, sure, but nothing rubs that in like waiting 45 minutes for a FATE to spawn, unable to move or do anything in case it spawns and you miss it..
    Call me crazy, but even though I haven't the time anymore to do so - I rather long for the days of camping a rare spawn for 10-15hrs straight (Everquest). Your reward was great. . . in the virtual world at least :P
    (0)
    Last edited by Lorick; 01-22-2015 at 04:33 AM.

  6. #6
    Player
    PixelC4t's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    9
    Character
    Pixel Sin
    World
    Zalera
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alakazam View Post
    And change the freaking music. After hearing the same one over and over after grinding atma its killing me.Some variety at least. Also it annoys me when someone runs an enemy out and they go invulnerable for what seems like forever. I HAVE HATE ON IT STOP RUNNING. Then again this is from doing atma 3 times in a row, so meh.
    Variety in music for FATEs would be wonderful.
    (4)

  7. #7
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Oh lord, this update is actually worrisome. Looking at my above post, and the various FATE update's they've made it almost makes me think all they did was reverse what they had updated in the past. They adjusted it so fates would pop more often, now they are changing it back. If that is all they did, it won't fix anything. Simply because originally fates were already popping less frequently, and it made little difference. I could just be experiencing PTSD from all the previous patches that didn't really do anything they were intended to do. Guess we'll find out sooner or later. Anyone check SEPS, or that allagator one out waaay west dragonhead? Those always take like 2 hrs it seems.
    (0)

  8. #8
    Player
    Geryth's Avatar
    Join Date
    Feb 2014
    Posts
    339
    Character
    Geryth Drayfore
    World
    Mateus
    Main Class
    Dragoon Lv 90
    But what about FATES for the daily Hunt Bills? I've had the same face-desking experience waiting for those as I had waiting for book FATES. The hunt-bill FATES are not even worth the time investment, you'd get more allied seals by spending that time hunting for A ranks then waiting 1, 2, or even 3 hours for the hunt FATE to spawn.
    (2)

  9. #9
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    It'd be better if they just put them in a 1hr timer
    (0)

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