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  1. #1
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Returned like last week to the game with Zenith and now working on my first book towards Animus. Personally the FATE wasn't a problem for me as I play casually and often read stuff as I wait for FATEs and DF etc. At first I thought the 9 books was too excessive, it actually wasn't hard for me to earn enough Soldiery for the books.

    Currently I play perhaps 3-4 days a week, about 3-5 hours each time, only doing the low level roulette, main quest roulette, beast tribe dailies for Soldiery and my personal feeling is this:

    If you want to catch up quickly in iLv to do the latest raids, you shouldn't be relying on the relic anyway. You should be farming CT for iLv100 gear anyway, which will let you roll on the iLv100 weapon token. Then upgrade it to iLv110.

    The relic line has special meaning, that's why it takes special steps to get, and I don't really want to see the steps nerfs to oblivion that it no longer feel special. Yes we can speed it up by upping the drop rates etc., but going through each of the steps is part of the journey of getting the relic up to date, isn't it? If you disagree and just want the relic done asap because it's just a weapon, then the relic series isn't for you anyway.

    Back on topic, I do agree FATEs need some change. As it is now, I have absolutely zero motivation to join FATEs unless required as an objective. That means FATEs as a game content is a failure.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  2. #2
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    939
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    The initial concept for FATEs was as a device to allow for leveling jobs when quests were not available. In this they worked extremely well. It was then decided to use them for things they were not intended for such Hunts, Beast Tribe quests, gear progression and side story line progression. The problem is that the developers decided to use existing FATES for the vast majority of the new content without adjusting them to meet the new requirements. The results have been predictable. You have players wasting an inordinate amount of time waiting for them to spawn when the could be making better use of their game time. It is too late for SE change this for ver 2.x. As long as it is confined to ver 2.x and new systems are designed for 3.x and beyond then I can live with it. If not then this game will nor survive beyond 3.x
    (1)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Rizon View Post
    The problem is that the developers decided to use existing FATES for the vast majority of the new content without adjusting them to meet the new requirements.
    FATEs for beastmen quests and CT quests got their spawntime reduced.
    (0)

  4. #4
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    939
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Quote Originally Posted by Felis View Post
    FATEs for beastmen quests and CT quests got their spawntime reduced.
    I have not had a chance to test this yet, I hope you are right. The basic problem still remains. FATES were not designed for this and should not have been used. Remember it took Yoshida and his team about 20 months to totally revamp this game from the failure of ver 1.0 while keeping that game playable for half that time. That is not a long time in the world of game development. That is why you see so many aspects of ffxi primarily mobs incorporated into ARR. Technically this game is still in basic development and corners had to be cut to continue to make it viable while they pressed on with the development of ver 3.x. The longevity of the game will be determined by the expansion. If it is new and innovative then it will have a long life. If it is a continuation of 2.x in concept and mechanics then the future is bleak.
    (2)

  5. #5
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Funny, because apparently, from what the forumites love to tell me, relic weapons are massively casual.
    (0)

  6. #6
    Player
    MrLeonheart's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Cyrus Twirkin
    World
    Excalibur
    Main Class
    Dragoon Lv 60
    Relics seem to exist in this odd state where they are simultaneously beyond casual but also only for the hardest of core.
    (1)

  7. #7
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    260
    Greetings,

    A portion of the English patch notes pertaining to the adjustments of certain FATEs was not included when Patch 2.5 went live.

    Certain FATEs that occur with a high frequency have been adjusted to appear less often. Furthermore, the frequency at which FATEs related to the Trials of the Braves occur has been increased.
    We apologize for leaving this out, and we will be adding this information in as soon as we can.
    (52)
    Colby "Grekumah" Casaccia - Community Team

  8. #8
    Player
    sarehptar's Avatar
    Join Date
    Mar 2014
    Posts
    576
    Character
    Yehn'zi Panipahr
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Grekumah View Post
    Greetings,

    A portion of the English patch notes pertaining to the adjustments of certain FATEs was not included when Patch 2.5 went live.



    We apologize for leaving this out, and we will be adding this information in as soon as we can.
    PRAISE THE TWELVE. FINALLY!
    (3)

  9. #9
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Grekumah View Post
    Greetings,

    A portion of the English patch notes pertaining to the adjustments of certain FATEs was not included when Patch 2.5 went live.



    We apologize for leaving this out, and we will be adding this information in as soon as we can.
    Da Twelve is this!?

    *praises Grekumah*

    You are worthy *bows*

    You are worthy *bows*

    You are worthy *bows*
    (2)

  10. #10
    Player
    Delta041's Avatar
    Join Date
    Jun 2011
    Posts
    119
    Character
    F'yahna Mhasi
    World
    Cactuar
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Grekumah View Post
    Certain FATEs that occur with a high frequency have been adjusted to appear less often. Furthermore, the frequency at which FATEs related to the Trails of the Braves occur has been increased.
    Finally, the relic process got a lot less painless.
    (0)

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