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  1. #18
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Not 100% on topic but for me..
    Top things that need work to keep/gina players/improve the game are basically:
    ( OK carried away but i had lots more lol)

    Combat/content
    - Story content, (not just the imperials add a new unknown that causes strange dark monsters to appear and attack everything (players/npcs/mobs everything!), have the imperials flying over head landing attacks at random locations)
    - Dynamic attacks on the camps (reworked behest?) via mobs and the imperial attacks on the camps/hamlets
    - A more aggressive/adaptive AI with some of the old Mob AI brought back.
    - Static NM removal
    - Evolving NM's added (un killed mobs have a chance to evolve into nm over time (4 stages/lv's to the NM's).
    - NPC hunters added to camps to tell people which way to go to look for Local NM's

    Visuals / Game world
    - Make Gridania feel like a forest (darker then current, like a deep forest would be)
    - Mob placement making scenes
    - Mob size reduction on trash mobs
    - More lively NPcs, kilds running around the towns Npcs walking from a door somewhere in town then back
    - Npcs changing places not just sitting in one spot
    - Some npcs only being available in the day/night in towns. (or change location)
    - New places (not on the open world map (instanced) for leve's/quests accessible via the camps crystals
    - addition of new sub areas around hamlets (mini housing areas (non instanced) for the hamplet population) wtih a small surrounding zone accesable in the say ways as the new quest places)
    - plant lfe that reacts to your presence
    - Small R0 (un attackable) mobs that run when your near/target them

    Misc
    - Players housing
    - Patch companion becomes a more central figure (can also be customised like your main)
    - Reward items of Evolved NM's reward npc
    - Npc attacks on ferry (mini game we get to shoot cannons?)
    - Mob attacks on ferry quests(add npc guards/crew to the ship like in LL intro)
    - Imperial attacks on airships (mini game we get to shoot cannons?)
    - Jobs (not directly linked to a specific class no archer=bard only lol)
    - Company + company housing

    Crafting/Items
    - Replacing the removal of parts with a slimming down and improved recipe crafting system and recipe book), but much simpler crafting
    - Re addition of crafting guilds focused on HQ items.
    - New gear that is crafted from both low and hi rank components
    - More dye options
    - group crafting protects inside company housing

    Character
    - More hair, face, marking, scar, eye colour choice.
    - free makeover at Ps3 launch
    - in game barber shop to redo hair/facial hair/decoration (only)

    Missons
    - Path companion based misson that are available every 2nd leve reset (GC/Story based)
    - Random missions give by pach companion
    - Imperial atttack/defence quests (repeatable)
    - New thread attack/defence quests (repeatable)
    - Airship attack/defence missions (combat & canon mini game)
    - Ferry Attack/Defence missions (combat & canon mini game)

    Dungeons
    - Massive expansion of current dungeons with multipul routs though.
    (some choices lock off other ways to complete each one)
    - New bosses you fight several times in the dungeon but they always escape (even at the end)

    Tools
    - Player search
    - LFG tags
    - mail system

    Mini World events (1-2 per week + 2 on the weekend)
    Only finish ones they are defeted, npc's in take areas are inacessable

    - Copper Coblyn's revence (mass attack on ul'dah)
    - imperial foot hold in the north of BS
    - Pirace invasion of LL, or the hamlet along the coast.
    (0)
    Last edited by Esk; 08-20-2011 at 12:00 AM.