Page 1 of 2 1 2 LastLast
Results 1 to 10 of 19
  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Florida
    Posts
    353

    Gamer Retention: what does FF14 really need?

    I was reading a MMORPG article and the guy writing it said that very few MMOs were good at retaining gamers. Yeah you might sell 1 million boxes, but at the end of the year, if you are only left with 100k subs or less, your game is in trouble.

    So first, lemme ask an honest question: how many people are still playing this game because it is currently free to play? If half of the people playing now (a random number I pulled out of the air) quit if it were to go P2P today, what would that say about the state of the game?

    Right now there's a lot of hysteria over the at least partly needed changes to the crafting system. (Yeay for dying not being needed first.) So lets say that the system doesn't change. What happens when a new P2P customer comes in, says the crafting system is boring, repetitive, takes too long to make anything, and it is a reason for him leaving? Not good for SE is it? Right now crafting isn't fun. At all. So it needs some real work for people to enjoy it.

    Some people were anti-autoattack when it came out. I think there were some screw ups when it came out (some of the buffs that only last one attack should probably only work on WS so they aren't wasted), but overall I think it was a needed change over the stamina system and having to constantly click the same bloody button over and over and over and over and over and... you get the point.

    Unless Squenix comes out and says they are going cash shop only or has some hybrid F2P/P2P model that's becoming more popular, it should be clear that they are going P2P. That means they need to get this game into some sort of shape where people will keep playing the game (see the vid in the link, esp if you are a squenix person lurking the forums).

    So I think we as players need to work with the devs on some level. Yes there are things we like and things we need in the game if we are going to keep playing, but that's true for everyone. So we as fans need to think of how the game can change for the better so the current people will keep playing when it goes P2P, but also the new people that come in will want to stay.

    I mean do we really want a FF game where 2 of the 3 cities are pretty much ghost towns or not being able to finish the summer event because you are the only person around and there's 3 mobs that are 17 levels attacking the bomb and hostile mobs 8 levels over you in the area. That's not fun.

    I mean go to Uldah... it's populated but when I go into it, no one is talking except the occasional looking for party spam or someone screaming about his mannipples. It's like there's no social aspects at all. At least if you don't have a LS (which I do not). It gets kinda boring. And lonely.

    If I were to honestly describe any MMO as boring and lonely how many people would line up to say I got to pay $15 a month for that? Save for a few types that are soon parted from there money, not many. Maybe just a few hardcore fans. While that might be tolerable for those fans, it isn't good for gaming in general nor that game in specific.


    So what does FF14 really need?

    I think that ease of communications is a must (and some LS management changes) so even a full town isn't silent. If that means normal talk range applies to a whole town (add whisper for short range convs) then do it. Something to bring people into the other two towns is needed. Replacing the market wards with EVE style markets might be good (essential if you want to have anything like the current crafting system). Most people like the flexibility and customization of the current combat class system so while tweaks and balances are needed I don't think we should see classes pigeonholed into one trick ponies (IE allow glads to be more than tanks only and allow conjurers to be more than healers). In the poll, 60%-70% of the people who responded said they liked killing things, if anything every class needs to have a viable method of making sure things die in a timely manner (even if how they do it is different).
    (1)
    No one expects the miquote inquisition!!!

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    45
    Ok, I will play this game again. In the spirit of XIV I copypasta:d this from a post I made in a similar topic.

    Ok here are some minor things which would go a LONG way (in no particular order):

    - A REAL LFP SYSTEM (please).
    - A REAL PLAYER/AREA SEARCH SYSTEM (in the style of /sea [area] [levelrange] [job] [inviteflag])
    - No more teleportation to ether camps for party members who have not visited the location earlier. -> Make players work for their progress.
    - Skirr up's for weapons (Let's revive the social function of creating and playing in a skill-up party).
    - Draw from the overall experience of developing XI (no, not copy it).
    - A sense of genuine exploration and achievement.

    I am certain that some of these will give a noticeable boost in Eorzea's social life.

    [Edit] On the topic of the game not yet having a real zone/world search system: I should probably add that the reason for this is most likely that squeeenix does not want anyone to be able to establish any kind of usage statistics over FFXIV. Hovever, I still hope they come up with a way to improve player searching. [/Edit]

    Thx.
    (4)
    Last edited by Gasher; 08-19-2011 at 05:25 AM.

  3. #3
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I have planned to stick with FFXIV since the beggining, no other MMO interests me, save for my friend wanting to play GW2. FFXIV will probably be my last MMO sooner or later depending on the state of the game and when they plan on charging.

    That said, so far, I have faith in Yoshi and the team. When PS3 ver. is released... I think we will see if that faith is justified.
    (1)

  4. #4
    Player
    Leknaat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    495
    Character
    Leknaat Phoenix
    World
    Hyperion
    Main Class
    Miner Lv 70
    To be honest? I'd probalby have left the game 6 months ago if I didn't have $100 USD tied up in unrefundable crysta. Now that FF11 takes crysta... well I'm not tied down anymore.

    I'm still playing cause I like the most recent changes and I'm willing to see the game through now till it goes pay2play.

    The changes are necessary to bring in the casual players that SE wants - because unless they meet their target numbers the game is ultimately going nowhere. In the end it's a game of numbers.

    If fans enjoy it that's great but it's ultimately so that SE turns a profit and makes their investors happy. If that means driving off 3 players that have stuck by the game through thick and thin to bring in 5 more, SE is going to do that. (And I think they'd like the casual players more... at least they won't chew through 6 months of content in 1 month or less. :P)

    I accept that the game might not go in the direction I ultimately want but I'm willing to hold judgment until the day they say 'pay or gtfo'.
    (1)

  5. #5
    Player

    Join Date
    Aug 2011
    Posts
    171
    atm i'm playing cos i look at the current crafting system and i vision what the game can be, yes it has it's flaws but other then that for me it's the ray of light in what is atm a pretty poor game.

    however with my 2 cents on this stupid crafting update said in this thread too, sofar all the improvements have been for the better (still on the fence on dark matter repairs but think i can live with it). excluding crafting if i have to rate this game out of 10 in the beta i would have given it a 1/10 now maybe as high as a 4/10, which b4 ppl slate me and say "it's better then that!" that's a great improvement in my books and thumbs up to SE, but you have to agree there is still so much room for improvement Choc's, airships, lvl caps, end game, non content related fixes, the list goes on.

    that being said if by the time they start to charge it not at least a 7/10 i probably won't continue playing,i may come back to it later but by then i'll have to pay to see if it's improved and idk if i will.
    (1)

  6. #6
    Player

    Join Date
    Jul 2011
    Posts
    74
    I've been saying this for 8 months now, this game needs 1 thing, content. Challenging, fun, rewarding, engaging content. So many people cried about the lack of class differentiation and combat imbalances, but the reality of it is, there just wasn't any content in the game yet to make people fully appreciate the vast array of skills and specialties between classes. Now that the dungeons have come out however, I think people are fully appreciating the subtle class differences supplemented by the flexibility offered by the Armoury System. Will be a shame when SE destroys the Armoury System as we know it when they introduce Jobs and class revisions.

    Anyways, we need more dungeons like the two new ones introduced, but with a varied flavor. I'd like to see dungeons dedicated to leveling from 1 to 50 where you can LFP and join-in for a few hours of fun killing monsters, NMs and being rewarded for it with EXP and loot.

    XIV needs to get away from guild leves and introduce quests that are focused in an area or region, which it sounds like SE is looking to do with Quest Hubs and Beastmen dungeons. Quest Givers that have multiple focused and themed objectives in an area that gives you a sense of continuity while exploring instead of the guild leve model of killing 5 random mobs, return to Aetheryte, kill another 6 random mobs etc.

    An easy enough change would be a quest to actually hunt and kill the various R30-35 NMs that were introduced in 1.17. Not only would you have a chance for the item the NM dropped, but you would also get a chance at SP and a quest reward from the Quest Giver. This is the kind of small touch that gives a sense of actual content rather than a random mob in the wild with a special name with 10x more HP than the normal mob and a small % chance to drop an item.

    Instead of Behests, implement something like Warhammer's Public Quest sytem, which will be an easy implementation once the multi-claim system is implemented. Instead of randomly killing various mobs every 30 minutes just for EXP, there could be a scripted event sequence that spawns more challenging mobs and NMs that rewards participants with loot.

    Just a few ideas, but the sad reality of it is, FFXIV in its current state is barren of what MMO gamers consider content in this day and age. We have 2 raid dungeons, guild leves, and a handful of NMs to show for the 12 months since the game went live. Is it any surprise there's a problem with player retention?
    (1)

  7. #7
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Gasher View Post
    [Edit] On the topic of the game not yet having a real zone/world search system: I should probably add that the reason for this is most likely that squeeenix does not want anyone to be able to establish any kind of usage statistics over FFXIV. Hovever, I still hope they come up with a way to improve player searching. [/Edit]
    Apparently it's mostly due to the way the server handles players in the game in general. Basically the database is really poorly handled and the game can't handle telling where people in general are. That's why the party system is so separate from the game, and it's also why the LS list updates so slowly and contains no information, why you can't even know what classes people have in your own party unless you're standing right next to them, etc.

    This was explained somewhat in the recent interview in the FFXIV-only magazine. They commented that they are working on rebuilding the way the servers handle players in the game, and once that is complete then they will be able to implement search features.
    (1)

  8. #8
    Player
    0451's Avatar
    Join Date
    Aug 2011
    Posts
    25
    Character
    Roegadyn Hellsguard
    World
    Balmung
    Main Class
    Conjurer Lv 19
    So what does FF14 really need?

    A quest about a vicious motorcycle gang of lalafells. They can only be defeated by one thing. Rock N' Roll. Are you man enough to go on a rock off challenge against the Eorzea Ankle Terrors? Reward: Bard class.
    (0)

  9. #9
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Here's my list of changes before the game could be on par with P2P quality (leaving the 1.19 changes out):

    Interface tweaks/designs/etc - drag-n-drop, when you hovor/view armor your currently equipped pops up for comparison(green/red color coded stats), trading made faster & more slots, descriptions on food & such, Auction house, delivery, retainer storage made as fast as opening your own or quicker, view all storage from main menu(even organize it), the ability to toggle list or icon view, slot cost removed etc...

    Combat & World - Camera shaking when walking over simple little terrain bumps, Jump, a desire to even play the classes(they all seem bland), guildleve difficulty rating balanced more appropriately, regimens/skillchains, dungeons/raids that are not boring & the d/c problem associated with them, partying/searching & more general incentives to do things and not just AFK in town all day.

    Crafting/Gathering - Crafting simplified to the point where you can just fix armor in just a single confirmation without long loading, synthesis time reduced to at least half the time it takes now, crafting similar to leves where you just keep crafting after you complete(this is a big one), a quit crafting button, an on-screen display(toggled) of the remaining materials(crystals too) for the current recipe, haven't gathered much lately but it was slow (speed up gather time even more?), why can't i mine in the... mines?.

    Quests - quest tracking, many more quests for all levels (at least 10x amount now, even more), repeatables (not leves), completed quests appear on your map, cut-scenes for epic/story quests(but with good purpose), not so much text with all the quests, quests that you don't have to accept in town only to return back to the quest issuer(i guess i mean chain quests that have you explore?), questing/leveling that takes you ALL over the world seeing all sorts of things on the journey.

    Linkshells/Companys & Achievements - LS administration page, Company perks from leveling up the Company & completing certain Achievements, Linkshell messages, Company/LS ranks that you can assign to people, a bank, Achievements that reward titles, perks & items.
    (1)
    Last edited by Tezz_Xivectro; 08-19-2011 at 07:51 AM.

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    FF14 really needs to dump ClickandBuy. It's a dangerous system to use, because it unnecessarily exposes users to financial threats.

    Subscriptions via PayPal, or a different payment processor - one based in the U.S. - please, because this shouldn't even be a problem.
    (0)

Page 1 of 2 1 2 LastLast