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  1. #21
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Roll View Post
    Haha seriously! Remember the people complaining about the Enmity Icon? "I don't want a blinking red light it will be too distracting!"
    hahahah lol its so funny lol. my fav is the jump war. "i don't want to see people jumping ahhhh!!!!!"

    LMAO kills me
    (1)

  2. #22
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    I like the changes. People like to QQ for everything.
    (4)

  3. #23
    Player
    CrystalObsidian's Avatar
    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    248
    Character
    Crystal Obsidian
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    I (try to) enjoy crafting and like the changes..It'll make my crafting a better experience.
    (3)

  4. #24
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by CrystalObsidian View Post
    I (try to) enjoy crafting and like the changes..It'll make my crafting a better experience.
    Of course it will make it a better experience, as of right now, unless you have several crafts leveled you spend %60 of the "crafting process" not actually crafting, but looking for parts and/or someone who can make those parts. It can take upwards 30 minutes just to craft one piece of gear, its more a chore than its fun actually.
    (2)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  5. #25
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Don't Squash it, till you tried it!

    Nuff' said

    " Not a crafter, but with everything if you throw something away before you tried it, you may come to find out you actually love it". Words mean nothing Actions speak louder than words my friends!
    (1)

  6. #26
    Player
    CrystalObsidian's Avatar
    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    248
    Character
    Crystal Obsidian
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Holland View Post
    Of course it will make it a better experience, as of right now, unless you have several crafts leveled you spend %60 of the "crafting process" not actually crafting, but looking for parts and/or someone who can make those parts. It can take upwards 30 minutes just to craft one piece of gear, its more a chore than its fun actually.
    Indeed sir! Even though my craft jobs aren't a high rank, it still takes ages getting materials to craft, and then starting all over again >.< Heck that's probably why they're still low rank, just haven't had time to run around all over getting my materials..
    (2)

  7. #27
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    An a lot of what you said the QQ's agree with, (>.<)
    Shame you miss the point of some/a lot of the other constructive posts OP, a lot of the changes have been welcomed by a huge majority, its only 2 areas and some of the market impact that is being worried about/argued against (and even then most accept the area needs some change).

    And the trolls+want it easy/simple people are lumping all the changes/QQ'ing whatever together rather then taking each part and its effect alone and when added to the others..
    What about reading the alternative ideas that would also do much the same without gutting the system?
    And also point out ways to make crafting easy at low level, and maybe even make it more enjoyable?
    Or what all the people pointing out the actual crafting will change little overall, other then having fewer recipes and it being easy to get finished items to vender as everyone can make things with much to no effort?
    (3)
    Last edited by Esk; 08-19-2011 at 10:32 PM.

  8. #28
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    There's no problem to protesting change, if we didn't protest to some extent then SE wouldn't be getting some valid critique.

    Not all changes are good, and your opinion is not the only one who wants to be heard.

    Blindly +1 every change that comes about until they happen to change one thing you never thought would be.
    SE's dev team should be challenged. If you read some of the propositions other threads have made, you'd realize that there's more to this than you've wrapped your head around yet.

    The changes made in this new patch are lazy, not thought through enough, and were posted days before the patch would come. It was merely teased in past threads, which made us think it wasn't such a BOLD move.

    Here's what I thought when I heard recipe changes were being made:

    Culinarians would rejoice! Less complicated recipes for food, and perhaps a new dye system!

    Here's what we got:

    No parts, easily crafted gear not just for lower ranked items, but for all finished items entirely.
    It's nice for you that you've gotten that Buffalo Horn'd item in the past when it meant something right?
    Since certain items are being done away with like grips, and parts, where does that leave your horn?

    When crafting meant something, like patience, and wasn't revolved around the "NOW" mentality, crafters could feel a sense of accomplishment. By removing parts without looking at alternative options it feels like, to me this is an incredibly lazy move that mirrors the half assed job they did with the battle system.

    Nothing against the battle system itself, but the patch was shoddy, I've seen glitches in it I wasn't even aware were POSSIBLE (For some reason, I've seen shields do back flips during casting, wtf is up with that?) and all together, it looks like it was barely given a second thought.
    There happens to be a population that enjoys crafting, would like to see it adjusted, not just flat out gutted like the patch notes would like us to believe. On top of a quote from some letter, or dev translation, we're aware that crafting is getting a semi-back seat for the moment, but this is almost cruel.

    At least we could rank up off of parts, which were easily made and NPC'd or stored for later. :/ The recipes did need a little pruning, ranks for certain items needed to be swapped (ie rank to create velveteen cloth should be lower than making velveteen sleeves, for the sake of having no parts higher to create, than the part you're making) and if they wanted to make an even better option instead: Give us a separate inventory to store up to 20~ ingredients.

    Honestly, a little critique is good. Not everyone is a raving lunatic. To every complaint thread I see, I feel like the "I +1 this, you QQing twats!" are far more rude. :/ Please explain to us, in detail, why this is good in more words than "it's easier."
    (6)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  9. #29
    Player Azurus's Avatar
    Join Date
    May 2011
    Posts
    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by Oscillate_Wildly View Post
    There's no problem to protesting change, if we didn't protest to some extent then SE wouldn't be getting some valid critique.

    Not all changes are good, and your opinion is not the only one who wants to be heard.

    Blindly +1 every change that comes about until they happen to change one thing you never thought would be.
    SE's dev team should be challenged. If you read some of the propositions other threads have made, you'd realize that there's more to this than you've wrapped your head around yet.

    The changes made in this new patch are lazy, not thought through enough, and were posted days before the patch would come. It was merely teased in past threads, which made us think it wasn't such a BOLD move.

    Here's what I thought when I heard recipe changes were being made:

    Culinarians would rejoice! Less complicated recipes for food, and perhaps a new dye system!

    Here's what we got:

    No parts, easily crafted gear not just for lower ranked items, but for all finished items entirely.
    It's nice for you that you've gotten that Buffalo Horn'd item in the past when it meant something right?
    Since certain items are being done away with like grips, and parts, where does that leave your horn?

    When crafting meant something, like patience, and wasn't revolved around the "NOW" mentality, crafters could feel a sense of accomplishment. By removing parts without looking at alternative options it feels like, to me this is an incredibly lazy move that mirrors the half assed job they did with the battle system.

    Nothing against the battle system itself, but the patch was shoddy, I've seen glitches in it I wasn't even aware were POSSIBLE (For some reason, I've seen shields do back flips during casting, wtf is up with that?) and all together, it looks like it was barely given a second thought.
    There happens to be a population that enjoys crafting, would like to see it adjusted, not just flat out gutted like the patch notes would like us to believe. On top of a quote from some letter, or dev translation, we're aware that crafting is getting a semi-back seat for the moment, but this is almost cruel.

    At least we could rank up off of parts, which were easily made and NPC'd or stored for later. :/ The recipes did need a little pruning, ranks for certain items needed to be swapped (ie rank to create velveteen cloth should be lower than making velveteen sleeves, for the sake of having no parts higher to create, than the part you're making) and if they wanted to make an even better option instead: Give us a separate inventory to store up to 20~ ingredients.

    Honestly, a little critique is good. Not everyone is a raving lunatic. To every complaint thread I see, I feel like the "I +1 this, you QQing twats!" are far more rude. :/ Please explain to us, in detail, why this is good in more words than "it's easier."
    It makes the system far more appealing to the people SE is hoping to bring in to the game. This is pretty much the be all end all in this. Too many found the system convoluted and this is the way they deemed best to handle it. They have realized that it is not possible for them to actually pull off the original vision for crafting, the ideas were ahead of its time. SE is finding it far too difficult to center content around both crafters and battlers so they have to pull crafters back a bit to a more support oriented role to atleast attempt to get this game in order for a comeback. Its a shame really cause SE had a lot of good ideas but none of them could be delivered on, and now since the game is in damage control mode these ideas will probably never be seen since they have to try and fall in to a comfort zone as quickly as possible.
    (3)

  10. #30
    Player
    Bluebun's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    106
    Character
    Blue Bun
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    Although totally removing the parts is too harsh IMO, I could really see this being proper for the low rank equipment. They need to get people to understand the crafting process first, before wanting to commit to crafts. When I started crafting, I was flabbergasted at how many "parts" and crafts it took to make rank 3 bronze arrows. (As a result I never ranked up my archer because of the 99 arrow limit and being stuck with weathered arrows) It was increasingly sad that making simple equipment took wayyy too much time as oppose to stabbing a few mobs and getting better equipment in a single leve (Was faster too). High rank equipment like Dodore doublet should be complex, but give the new people a chance to enjoy crafting and give them their hempen doublet with a lot less headache. If lower rank equipment was easier to make, it would actually entice crafters to make some lower rank equipment for some profit, rather than all the high rank crafters flooding the markets with tarred leather trousers. The market wards are currently filled with low rank equipment from quests and leve rewards, not really stuff that people crafted. How often do you see something like a hempen doublet for sale?
    (4)

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