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  1. #8
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Here is a relative simple solution.
    Increase shard yield by 1 for every 100 combined points of Gathering, Perception, and GP-400.
    Increase crystal yield by 1 for every 150 combined points.
    Increase cluster yield by 1 for every 250 combined points. - maybe

    The idea is that a bot who can gather shards with a 100% success rate from lets say level 3, will get 1, maybe 2 shards per hit... maybe.
    To comfortably reach 2 or 3 shards, said bot would need to get to at least lvl 10, and get some actual gear.

    At the opposite end of the spectrum, a lvl 50 player with their class mainhand, militia offhand, HQ class gear, and HQ accessories, without any melds will have... ~323 gathering, 321 perception, and 573 GP.
    This amounts to a total of 1217, -400 = 817/100 = +8 shards per hit.
    As well as +5 crystals per hit.
    And potentially +3 clusters per hit.

    Lets focus primarily on shards. If every lvl 50 gathering suddenly got 9 shards per hit, while some random bot only gets 1... suddenly the bots need to work 9x as hard to reach the same productivity.
    Of course the simple solution is to get said bot leveled, and *heaven forbid* get them actual gear to they can reach at least 6-7 per hit to be somewhat productive.
    But they are bots, they hate putting in actual effort because they could be banned at any moment.
    Plus with real gatherers getting 9, maybe 10 with top end gear, shards per swing, gathering will not feel like such a chore.
    (3)
    Last edited by Kenji1134; 01-20-2015 at 11:09 AM.