Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 38 of 38
  1. #31
    Player
    miqokini's Avatar
    Join Date
    Jul 2011
    Posts
    480
    Character
    Belts Guan
    World
    Faerie
    Main Class
    Goldsmith Lv 50
    I'm a crafter, and I won't be protesting shit. I'll actually be crafting MORE, as it seems it won't be such a chore.

    I have an armorer in the r30s and it's getting ridiculous trying to rank up. It's gotten to the point where I just start a synth, minimize XIV and spam A on my gamepad until I hear the item complete sound, press down, then spam A again... repeat process over and over and over.

    What is fun and/or intelligent about that?
    (0)
    10/14/11 - FFXIV community civil war erupts. "I'm paying and the game is gonna be awesome." VS. "I'm leaving and the game is gonna die." Let the battles begin!

  2. #32
    Player

    Join Date
    Mar 2011
    Posts
    967
    7 R50 crafts here and I gotta say I dont care either way. That is all.
    (0)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  3. #33
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by TheVedis View Post
    i predict arrow makers may not like the changes when...

    it goes from

    1 fletchling
    1 arrow head
    1 yarn
    1 shaft
    1 glue

    to

    1 yarn
    1 glue
    1 branch
    1 feather
    1 "whatever was the base material to make the head"
    That's actually not too bad since it means we don't have to worry about the arrowheads or fletchings. Nuggets are all over the place and feathers are farmable.
    (0)

  4. #34
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    The changes are nowhere near a level of severity that would merit such a dramatic response. They are all sensible changes.

    The important thing to realize is that they aren't the last of the changes the crafting system will face. The system as it is now is not okey - it is too cumbersome, tedious and the actual mini-game is boring rather than engaging.

    People seem to be trapped in this delusion that making it take 5 steps to make something demands skill.
    No.
    It demands patience.

    If the crafting system is to be more engaging and skillful, the mini-game needs to be changed. Removing parts is a step forward in streamlining the system and removing tedium. The removal of facilities and sub skill requirements alone sound bad - but good thing they clearly stated they have different plans for both of those.

    Just like with the battle changes, the crafting system will take multiple steps to change for the better.
    the main problems with the crafting changes arent really about difficulty, its about not serving any real purpose, and primarily the effect it will have on leveling crafting, and profiting from crafting. To level crafts you either spam materials and parts, or you make the parts you will need later, the truth is as lienn mentioned, people didnt craft finished goods for leveling sake, so the complexity of the recipes, was largely only for people who wanted the item to wear or to sell, this set an actual real value for the item not only on the level of the crafter, but the time to make it. It wasnt as effected by the fact people had to craft to level up.

    Its basically the same as putting good items in monsters that are more difficult to fight, you generally want to make items that are supposed to have value, not drop from the monsters that everyone has to fight all day.

    Taking out books is a big problem, because it was one of the few milestones, and strategy elements that a crafter might make, should i get tailoring or weaving? how am i planning to spend my time leveling? what will be my focus? these questions no longer need an answer.

    As for taking out needing crafting support, this further de incentives working in the actual town where there are crafters, and thus decreases the identity of each city state. When the game started, you essentially could find crafters, in the crafting guilds, or by the repair npcs, If you needed something made, this is where you went. This is less the case without guild support, and in a system that doesnt have a very effective advertising or selling, being able to know where you could find crafters was probably a good thing not only for uniqueness of towns, but also for trading/buying/getting orders made.

    My main problems with the changes, is they are changes, but they dont seem to consider the long term effects, and overall effect on the game. Making recipes simple is fine, but you should do so in a way that will make crafting better, and its effect on the gameworld better.
    (1)

  5. #35
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Quills View Post
    What are you people scared of? That more players will level crafts and prices will go down?
    exactly, which while it may be good for DoW and DoM on the face, is bad for crafters in general, and in the long term not good for DoW and DoM either, because crafters generally stop making things that arent profitable, and start price guaging even more on high end items.

    It basically creates a system where low end items are cheap, but being cheap, other than a few cases, no one will ever make them because they arent profitable, and high end items cost an arm and a leg, because crafting requires a huge monetary investment to get to make the things of value. See ffxi.

    NQ low/mid level rings made for lower than cost, and almost none made because it has very little value,
    HQ capped rings costing more than the average player can earn in 2 weeks, because the crafter had to pay his way up to level cap.

    It happens now, but these changes will only increase the drasticness of the price differences, unless it is not accompanied by some very major changes in other things.
    (3)

  6. #36
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    While I'm unhappy at some of the changes, I don't think I can go this far.

    But I will be happy to say "I told you so" to the pseudo-crafters that will start to QQ at how hard it is to rank crafts when these changes go into effect after they try to take up crafting again. You thought it was a grind before? You are in for a very unpleasant surprise...

  7. #37
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    could we please stop with all this crap? Really every update it is protest this and petition that, how about seeing what Yoshi has in store first, before freaking out.
    (1)

  8. #38
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kailea_Nagisa View Post
    could we please stop with all this crap? Really every update it is protest this and petition that, how about seeing what Yoshi has in store first, before freaking out.
    people always say this, and my response is always, because then it is essentially too late, and it is also a waste of resources. The wait and see idealogy is flawed. Why do you have to drive into a wall before you avoid it? While they may have plans and counterplans for eventualities, we should speak to what is presented now, because they:
    A seldom have everything well thought out
    B even when they do, can be pointed in the wrong direction

    Look at the updates, there is a lot of effects that people saw coming miles and miles away, and yet people said wait and see. And now they say, oops, well we will try to change it or balance it, thats a waste of time that could have been avoided if they listen, analyze and think ahead of time.

    If the process is going to be iteration heavy, thats fine, but there can still be somethings people saw coming, that can be avoided.
    (2)

Page 4 of 4 FirstFirst ... 2 3 4