Thanks for the one ray of shining support! <3

I too didn't want this to take the form of "punishing other players to get our way". But maybe it just comes across that way.

In my mind, it was really just testing out the scenario "If this is bad enough that enough crafters quit, can you SEE the impact?" To that end, I didn't propose some form of REAL punishment, like not producing gear for sale. But, as you say, in all likelihood not enough people care at this point. Games tend to fall down in dribs and drabs, until one day you realize that you just can't take it anymore.