The changes are nowhere near a level of severity that would merit such a dramatic response. They are all sensible changes.

The important thing to realize is that they aren't the last of the changes the crafting system will face. The system as it is now is not okey - it is too cumbersome, tedious and the actual mini-game is boring rather than engaging.

People seem to be trapped in this delusion that making it take 5 steps to make something demands skill.
No.
It demands patience.

If the crafting system is to be more engaging and skillful, the mini-game needs to be changed. Removing parts is a step forward in streamlining the system and removing tedium. The removal of facilities and sub skill requirements alone sound bad - but good thing they clearly stated they have different plans for both of those.

Just like with the battle changes, the crafting system will take multiple steps to change for the better.