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  1. #1
    Player
    Sigmakan's Avatar
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    Mar 2011
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    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by TheVedis View Post
    I am a crafter whos about to hit his 7th 50 craft

    here are my thoughts on all this

    1) leveling crafts is going to become ALOT worse without all the parts to use as grind synths....this can however be replaced by gear grinding depending on what recipes show up

    2) HQ gear will STILL be a pain to make, the people trying to make hq gear just wont have to go through all the extra hoops(4-5 synths to get to the part they were trying to make for that peice) but they will still need to get alot of +3 mats made in order to pull it off(making +3 mats in themselves still isnt as easy as some people may think it is)

    3) gear will become more readily available at LOWER RANKS. Since itl be easier to make alot of the gear, the lower rank gear will now be sold more often.

    4) support/training is a letdown BUT i will hold my judgement on what this means for those 2 things til after i see where they go with it
    Agreed.

    1)ARM is going to much harder to level up now lol
    2)I dont know about you, but I refuse to create HQ mats for other people, its terrible. I hate it.
    4)This is the real make or break. I invested a lot of marks into training books. Those better still be worth something . . .
    (1)

  2. #2
    Player
    Lienn's Avatar
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    Mar 2011
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    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Indeed. I'm against it, but instead of botcotting it i just already tossed them some feedback. I asked that, since both recipes will be there for a while, that this become permanent and the simple version only resulting in NQ or +1. This way, those willing to go for a +2/3 would need to use the full recipes.

    What left me concerned is the drastic reduction of number of recipes and the impact removing parts it would cause to economy...because most of us grind in parts due cheap recipes and leave the finished items protected from overgrinding exactly due the amount of things needed to synth it...but when they remove the parts people will start grinding on finished items, causing the economy to end like FFXI one, where you would go 1~100 in a craft with rarely actually getting profit. IMO the current recipes protect the finished items from overflooding the market and having their prices crushed.
    (4)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Wow! I didn't quite expect that torrent of hate. I thought I wrote my original post in a neutral and inoffensive manner.

    I merely made the suggestion because, if, in the end, no one feels particularly strongly about it, then it won't matter. And that's what SE and the community need to know.

    If, on the other hand, it does actually strike a deep chord with a significant enough number of crafters, then eventually those crafters would leave, ending us in the situation I suggested we temporarily test.

    I suppose this makes me a Drama Queen!
    (1)

  4. #4
    Player
    Lienn's Avatar
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    Mar 2011
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    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Amineri View Post
    Wow! I didn't quite expect that torrent of hate. I thought I wrote my original post in a neutral and inoffensive manner.

    I merely made the suggestion because, if, in the end, no one feels particularly strongly about it, then it won't matter. And that's what SE and the community need to know.

    If, on the other hand, it does actually strike a deep chord with a significant enough number of crafters, then eventually those crafters would leave, ending us in the situation I suggested we temporarily test.

    I suppose this makes me a Drama Queen!
    Well, until FFXIV's "V" fall the hatred will continue. Because unfortunately pople seems to have some hard time understanding this is not FFXI...so if the recipe changes go in FFXI direction then anyone against the change will be bashed.

    I approve you post (so much one of the "like" are mine)...i just don't think messing with others ingame as protest is a nice thing. Here actually is the place for protests, not there! ^^
    (1)

  5. #5
    Player
    Rinsui's Avatar
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    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    If, on the other hand, it does actually strike a deep chord with a significant enough number of crafters, then eventually those crafters would leave, ending us in the situation I suggested we temporarily test.

    I suppose this makes me a Drama Queen!
    What makes you a drama queen is your childish holla for a half-assed revolution that has nothing to do with the actual changes and is completely misdirected at innocents.
    (2)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Thanks for the one ray of shining support! <3

    I too didn't want this to take the form of "punishing other players to get our way". But maybe it just comes across that way.

    In my mind, it was really just testing out the scenario "If this is bad enough that enough crafters quit, can you SEE the impact?" To that end, I didn't propose some form of REAL punishment, like not producing gear for sale. But, as you say, in all likelihood not enough people care at this point. Games tend to fall down in dribs and drabs, until one day you realize that you just can't take it anymore.
    (0)

  7. #7
    Player
    Rinsui's Avatar
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    Mar 2011
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    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    It isn't, or you would have left already (despite not even knowing how this plays out in the end).
    You're just trying to abuse your power and take hostage some innocent bystanders to force a stop to a development you don't like.

    Luckily, you neither have the power nor the support to succeed.
    (Which doesn't make the attempt less despicable)
    (1)
    Last edited by Rinsui; 08-19-2011 at 03:15 AM.

  8. #8
    Player
    NoctisUmbra's Avatar
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    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    The changes are nowhere near a level of severity that would merit such a dramatic response. They are all sensible changes.

    The important thing to realize is that they aren't the last of the changes the crafting system will face. The system as it is now is not okey - it is too cumbersome, tedious and the actual mini-game is boring rather than engaging.

    People seem to be trapped in this delusion that making it take 5 steps to make something demands skill.
    No.
    It demands patience.

    If the crafting system is to be more engaging and skillful, the mini-game needs to be changed. Removing parts is a step forward in streamlining the system and removing tedium. The removal of facilities and sub skill requirements alone sound bad - but good thing they clearly stated they have different plans for both of those.

    Just like with the battle changes, the crafting system will take multiple steps to change for the better.
    (0)

  9. #9
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    The changes are nowhere near a level of severity that would merit such a dramatic response. They are all sensible changes.

    The important thing to realize is that they aren't the last of the changes the crafting system will face. The system as it is now is not okey - it is too cumbersome, tedious and the actual mini-game is boring rather than engaging.

    People seem to be trapped in this delusion that making it take 5 steps to make something demands skill.
    No.
    It demands patience.

    If the crafting system is to be more engaging and skillful, the mini-game needs to be changed. Removing parts is a step forward in streamlining the system and removing tedium. The removal of facilities and sub skill requirements alone sound bad - but good thing they clearly stated they have different plans for both of those.

    Just like with the battle changes, the crafting system will take multiple steps to change for the better.
    the main problems with the crafting changes arent really about difficulty, its about not serving any real purpose, and primarily the effect it will have on leveling crafting, and profiting from crafting. To level crafts you either spam materials and parts, or you make the parts you will need later, the truth is as lienn mentioned, people didnt craft finished goods for leveling sake, so the complexity of the recipes, was largely only for people who wanted the item to wear or to sell, this set an actual real value for the item not only on the level of the crafter, but the time to make it. It wasnt as effected by the fact people had to craft to level up.

    Its basically the same as putting good items in monsters that are more difficult to fight, you generally want to make items that are supposed to have value, not drop from the monsters that everyone has to fight all day.

    Taking out books is a big problem, because it was one of the few milestones, and strategy elements that a crafter might make, should i get tailoring or weaving? how am i planning to spend my time leveling? what will be my focus? these questions no longer need an answer.

    As for taking out needing crafting support, this further de incentives working in the actual town where there are crafters, and thus decreases the identity of each city state. When the game started, you essentially could find crafters, in the crafting guilds, or by the repair npcs, If you needed something made, this is where you went. This is less the case without guild support, and in a system that doesnt have a very effective advertising or selling, being able to know where you could find crafters was probably a good thing not only for uniqueness of towns, but also for trading/buying/getting orders made.

    My main problems with the changes, is they are changes, but they dont seem to consider the long term effects, and overall effect on the game. Making recipes simple is fine, but you should do so in a way that will make crafting better, and its effect on the gameworld better.
    (1)

  10. #10
    Player
    AlexNiculaie's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Even if some of the hardcore do quit over the changes, there will be others who start up crafting that previously couldn't be bothered because of the over intricate material requirements on many of the lower synth items. I honestly don't see most people caring one way or the other. FFXI had a far simpler system for crafting and it was pretty popular, and these changes aren't even lowering synthing to that level. People are going to keep doing it regardless, it's just likely the demographics of who is synthing that will change.
    (2)

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