Sorry if this question has been asked (´・ω・`);

Based on the released information, the major concept of "Materia crafting system" related to enhancing equipments seems to be this scenario: A player usually uses one armor (say Armor-A) in battles, and "spiritbond value" increases on Armor-A with the usage of it in battles. When "spiritbond value" researches max, that player can transform Armor-A into a Materia, and the Materia can then be used to enhance the another armor (say Armor-B).

So here is what makes me confused... In the first place, the fact that one player usually chooses to use a specific armor implies the armor is the best one among all the others in the player's backpack. However, Materia crafting system then converts the armor that player use mostly into Materia, which means that player will lose his favor armor and get a Materia instead. It should be a reasonable thing that players want to enhance their best armors with extra values, not convert them into extra values and enhance the other armors.

Or, the motive of Materia crafting system actually asks players to earn "exp" on different armors to get Materia first, and then use the Materia to enhance their favor armors? This sounds like players have to "level up" armors after they finish their characters, and those armors are not the best ones players can use in battles. In other words, players are kinda forced to use some unfavorable armors in battles in order to get Materias...