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  1. #1
    Player
    Crodeavin's Avatar
    Join Date
    May 2015
    Posts
    2
    Character
    Ryvas Deavin
    World
    Cactuar
    Main Class
    Arcanist Lv 60

    Preventing Return to Start of Instance upon death

    Apologies if this exists already, but I can't seem to figure it out if it is and searching has proven fruitless.

    My question is if there's a way to disable the prompt to release and return to the start of the instance during a boss fight. The issue my static has been facing is that we're very quick to resurrect someone and we tend to state it over Team Speak so when the person sees the window pop up they click the Accept button. BUT it's typically the window to return to the start of the instance. So the rez goes out to someone who has released.

    Is there a way to prevent that option of releasing until either the boss dies, resets, or the party wipes? If not, that would be a nice feature. Hell, even swapping the buttons on the "would you like to release" window would help so that if you're trying to take a rez quickly you would just hide the release window instead of accepting the release.
    (2)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    I don't think there currently is, but I'd sure like there to be.

    I think a good pattern would be if the accept a raise window were an immediate pop-up like they both are now, but the release to the starting point window (or to your home point in the open world) came up in the notification area on the side (where it currently goes if you select "Wait"). You could still reach that Release option easily enough when that's what you want to do, but you'd be less likely to mis-click on it or confuse it with a Raise.

    (It can happen in the open world, too. I once missed the end of a Behemoth FATE I'd been doing when I was too quick to click the apparent "raise" and accidentally ended up back in Gridania instead.)
    (1)

  3. #3
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    The return dialog displays the buttons "OK" and "Wait." The raise dialog displays "Accept," "Wait" and "Decline." "Wait" is always the default selection upon pressing the Confirm/Accept key (Numpad 0 by default). They appear different, and the return dialog only appears on raids/dungeons with a starting point. Trials and boss only raids don't have a starting point so you never see the return dialog.

    Considering you are calling it the "Release to Return" window you might wanna adjust yourself to the UI a little better. Can't say I see too many people actually hit the wrong button by accident by the time they are doing end game RAIDs. Might happen once in a blue moon but very rare.

    The best solution would be an option to allow defer the window so it requires clicking on the Notify tab before being able to return (i.e. as if "wait" we're pressed).
    (0)
    Last edited by Laraul; 02-28-2016 at 06:58 PM.