Results -9 to 0 of 21

Threaded View

  1. #11
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by Sove92 View Post
    Moving the existing servers would benefit almost everyone, there is no need for NA players to move away from them. The reason why at the end of my post.

    Contrary to popular belief here, distance is actually not that much of a significant factor in latency, the number of hops is by far the most significant factor. With good routing, I can reach the current EU servers in 10 hops, which is not much. It took me 11 hops to reach a server in Italy, a country far closer to me than Canada. Distance is not a factor to how many hops it takes, the network infrastructure is a factor. I don't see the servers being in Europe doing much to your normal everyday latency, not to Europeans nor North Americans. Moving the servers closer is not the magical bullet that kills the latency issues, except that...
    Latency is a roundtrip measurement of distance, the latency that these nodes add is miniscule in comparison to the distance with which the signal (most often an optical one) moves between these nodes.

    this game operates best with a roundtrip latency below 250ms.

    from the transpacific region, the round trip latency is 300+ to london.

    Ideally all of the servers should have been based in japan, this offers the best central server location for all continents.


    Pinging netspectrum.ca [199.19.167.28] with 32 bytes of data:
    Reply from 199.19.167.28: bytes=32 time=246ms TTL=42
    Reply from 199.19.167.28: bytes=32 time=241ms TTL=41
    Reply from 199.19.167.28: bytes=32 time=241ms TTL=41
    Reply from 199.19.167.28: bytes=32 time=270ms TTL=42

    Ping statistics for 199.19.167.28:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
    Approximate round trip times in milli-seconds:
    Minimum = 241ms, Maximum = 270ms, Average = 249ms

    Pinging warwicknet.com [94.125.132.15] with 32 bytes of data:
    Reply from 94.125.132.15: bytes=32 time=342ms TTL=47
    Reply from 94.125.132.15: bytes=32 time=312ms TTL=47
    Reply from 94.125.132.15: bytes=32 time=342ms TTL=47
    Reply from 94.125.132.15: bytes=32 time=320ms TTL=46

    Ping statistics for 94.125.132.15:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
    Approximate round trip times in milli-seconds:
    Minimum = 312ms, Maximum = 342ms, Average = 329ms


    In this game's case, moving the servers to Europe means the players on those servers will not have to deal with the dreaded Level3 ever again. Level3 is the most common cause of unbearable lag and packet loss that affects a lot of players when it happens. The tcore1 in Paris is also sometimes suffering from congestion, but not as often as Level3. That big company here, Level 3 Communications, is who you can thank for the lag spikes you get during primetime. They seem to have no interest in upgrading their network capacity.
    I like how you just swallow up what your ISP tells you, when it is actually your ISP at fault for not properly connecting more ports that level3 have made available.
    (2)
    Last edited by Squa11_Leonhart; 01-17-2015 at 04:33 PM.