
Originally Posted by
Ogulbuk
Were you expecting they would backpedal on this?
Hoping* yes.
Or at least hope the community would make more posts etc about it especially since they did take the level sync away during the zodiac runs (which is another example of them expecting us to do old content to help new players. So now we did all that effort to get an item and those who are done were able to run it at item level 120 and any later or new relic runners have to do the quest on a different ground which is also senseless and isnt fair to new/late comers, while robbing those who are done of actually ever getting their weapon in the first place if they ever run those dungeons again.)

Originally Posted by
JoeDono
The original point of level sync was to prevent veteran players from speeding through content and taking the experience away from the newer players in their party. The biggest example is the 2.0 Main Scenario instances. The lack of item level sync in those means that it's possible for a party of 4 overgeared veterans to speed ahead, lock out the 4 newbies from the boss fights, and beat the instance without them, ruining the newbies' experience of the dungeon.
The best of both worlds would be for SE to increase the Roulette rewards, but split the High Level Roulette into some smaller roulettes, and then change item level sync to be more appropriate for the easier dungeons. Let's face it, ilvl110 for WP and AK is way too high. Even syncing down to i70 wouldn't make the dungeon that hard. With more roulette categories, veterans can run through the multiple roulettes with level sync and increased rewards, and the DF will still have a large pool of players to match up with newbies. The veterans that want to continue tome farming can speedrun the highest level dungeons as long as they want for the best rewards.
And i agree with this, but this isnt what is happening. If they dont want veteran players running content with new players then they need to not be lazy with the relic quests implementations. If they do want vets running with new players so they dont get stuck then they, like you said need to find a balance.
-up the rewards for the vet so they arent wasting their time to "possibly" get their relic drop or get a pathetic number of only 10 soli 5 poetics. (Vets shouldnt have to suffer low rewards and long runs of dungeons they're used to speed running for weekly tomes in a faction of the time just to help new players get through. Also as you said new players shouldnt be robbed of the experience entirely.)
-Totally remove the party and level requirements for dungeons thus increasing the difficulty teaching the new player to use their skills accordingly if they arent going to increase the rewards
-Or if they are going to go through with this item level sync, totally rework the relic quests so its balanced so that whenever ANY player does the quest its EXACTLY the same and like you said split up the rewards and roulettes to more evenly balance new players need to clear older content.
-Or simply remove the requirements for new players to do all this old dated stuff.
What they are doing now is robbing both the new player of their experience and the veteran of the gear they earned.

Originally Posted by
Able
I don't mind it because I guess it's not hindering my enjoyment of the game. I do, however, acknowledge that it would keep a wealth of content relevant were they to do something like that. Very good point.
I am not saying i dont enjoy the game myself either. I'm ecstatic about them increasing the light and alexandrite acquisition rates, what i'm saying is this is the very wrong way to go about trying to harmonize the community and getting new players an increased ability level and ensuring veterans feel rewarded properly.
To me there is no point in having item level 130 or whatever gear if there is no content in which i can use it.
(note i didnt say i wont be doing the things to obtain said gear, i'm simply stating there is no reward for getting the gear if there is no content to use it. If they decide to implement a savage for final coil and every piece of content or add content that rewards materia or gil or something else that you can use such and such gear then i'm all for it, but them implementing item level sync and doing nothing else then there is no point to having any gear really. In my opinion anyway.)