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  1. #11
    Player
    lvlagmarink's Avatar
    Join Date
    May 2014
    Location
    Garlean
    Posts
    357
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 80
    As of right now the best way to deal with this would be wait for about 5 mins before allowing "finding more member", that way if the said kicked player decided to requeue again to join in progress, the player might end up on another instance or another join in progress instance.. The player also may gain penalty from trying to get into your instance if the player clicked withdraw 3 times
    (1)

  2. #12
    Player
    Dijana's Avatar
    Join Date
    Aug 2011
    Location
    The Goblet
    Posts
    696
    Character
    Dijana Menatas
    World
    Zurvan
    Main Class
    Dancer Lv 90
    I've seen this happen in both good and bad ways. Bad- when someone is trolling and are kicked from a group, immediately requeuing and getting back in, as happened to your fc mate. When its a tank or healer which are rarer than dps, it's likely they'll get back in the same group.

    Good- Ive had friends go into groups, ST for example, that are full fc groups aside from them who kick them out before a specific boss because they dont want the person not in their fc to get loot over someone they're competing with on the same job.

    I have no idea how hard or easy it is to implement a fix to not let them back in the same group (though it would be handy). Hopefully someday they do, in the meantime its best to just wait a couple minutes before hitting the find new member, as suggested above. If the kicked person was a tank, they'll likely get an instant or very quick queue anyway for a different group, and they'll get a lockout penalty if they withdraw from that window when they see it's not the in prog one they were just doing.
    (0)

  3. #13
    Player
    BraveheartRamo's Avatar
    Join Date
    Nov 2012
    Posts
    169
    Character
    Ramo Dan
    World
    Brynhildr
    Main Class
    Arcanist Lv 100
    In one of the runs I had, a party members was kicked due to an emergency for repairing his gear. Then quickly came back to resume the run. While this is an advantage but it can't be valid not to restrict kicked player from requeuing, at least for minimum x min. So I join to support OP
    (0)

  4. #14
    Player
    314159265358979323846264338327's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    209
    Character
    Amazon Dotcom
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    I'm amazed people are against this. Why are some people so quick to want to get back into a dungeon with a group of people who just kicked them out, anyways?

    Quote Originally Posted by Krr View Post
    "Differences in playstyle caveat means I can kick anyone I want" crew incoming in 3, 2, 1...
    Hi there

    http://forum.square-enix.com/ffxiv/t...=1#post2358628
    (0)
    Last edited by 314159265358979323846264338327; 01-17-2015 at 07:45 PM.

  5. #15
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I'm amazed people are against this
    Sums up the vast majority of my time here on these forums
    (1)

  6. #16
    Player
    lvlagmarink's Avatar
    Join Date
    May 2014
    Location
    Garlean
    Posts
    357
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 80
    Quote Originally Posted by BraveheartRamo View Post
    In one of the runs I had, a party members was kicked due to an emergency for repairing his gear. Then quickly came back to resume the run. While this is an advantage but it can't be valid not to restrict kicked player from requeuing, at least for minimum x min. So I join to support OP
    I've had one run where the tank which queued with dps and these tweety lovebird lala hugging each other every 3 mins, the tank needed repair so vote kick was initiated and hoping he will get back to the dungeon, another tank joined in and got vote kicked because he wasnt the lala's darling.. And the tank was new to the dungeon too.. Poor sod
    (1)

  7. #17
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Tell your FC mate that the FC and other friends will make a point of going to dungeons with them. No more pugs.
    What about the DR? Skip it (ofc you can team up for HM & Expert). What would you rather have, extra exp or no grief?
    (1)

  8. #18
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sadana View Post
    Tell your FC mate that the FC and other friends will make a point of going to dungeons with them. No more pugs.
    What about the DR? Skip it (ofc you can team up for HM & Expert). What would you rather have, extra exp or no grief?
    With respect, I addressed this earlier.

    Quote Originally Posted by Hyrist View Post
    With so much reliant on instances to accomplish things. Waiting for friends to have a 'safe' instance becomes increasingly counterproductive, and with the lack of tools in place, the few bad apples in the community can leave a strong, lasting negative impression upon players. I'm just worried about the long term impacts of this, as it's straining my members at this point.
    I pose a simple question: Why should an individual have to join a pre-made party only to evade players that a kick should have already addressed? It makes no sense even to me and not in the least to my FC mate.

    I'm already pretty much reliant on at least partially premade parties on my Dragoon Character to alleviate queue times to play on my desired class. That much inconvenience I accept. But the fact that a kick has no consequence for a Tank who can simply rejoin the very same party by clicking "Join in progress" is unnecessarily enabling harassment.
    (1)

  9. #19
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Hyrist View Post
    With respect, I addressed this earlier.
    My apologies. Clearly low on coffee this morning... ><;

    Is it inconvenient, yeah... but this is pretty much how I and some others from my FC got through the game. My first ever DR experience had some twerp cussing at me (this was during Early Access) for nothing more than me saying I was having a hard time targeting with the controller. Hate to be so thin skinned, but that left a lasting bad effect on me.

    There's other stuff to do while waiting for folks to be free (side quests, crafting, etc.). If we have fewer people online for some reason, I will 'stack' dungeon runs by telling folks "I'll go to X dungeon with you when I finish Y dungeon with SoNSo" (hell, swap help and have the same team go to both dungeons if they can.) I leveled and geared each role so I can fill the whatever's needed for any dungeon run.

    That being said... I can't imagine how long it would take for the DF queue to check everyone's blist before signing people up. Can you imagine trying to get into CT or Frontlines? :/
    (0)

  10. #20
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I'd recommend a double-shot expressio today.

    In my OP:
    Quote Originally Posted by Hyrist View Post
    I see multiple possible solutions to this matter. Have blacklisting be account-based and not server based, and players who are on one another blacklists are not paired. While questionable in implementation, a cool-down period for queuing (something small, like five to ten minutes?) Could be implemented to players who are kicked from instances, to better enable a replacement of a different player into duty. Or simply disabling someone from rejoining the same instance they have been kicked from (though this may require some more in-depth coding, but will probably be optimal if it is done.)
    I think this (bolded) one goes over the best with people here on the forums.

    Overall, even though for the most part I evade this issue, My friend would not be sitting on two Zodiacs if it was not for his braving the Duty Finder frequently. He's also at the forefront of helping our DPS members of the FC bypass the long queue times by queuing as a healer (one of this two Zodiacs). You can imagine how many times he's encountered someone troublesome. He leans more to the Blacklist issue, citing that WoW manages to accomplish this, however given FFXIV's lower population I can sympathize with the concerns on its effects of the Queuing times. I think the more immediate concern is the returning players who were just kicked. I can't think of another game that allows that.
    (0)

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