I'd recommend a double-shot expressio today.

In my OP:
Quote Originally Posted by Hyrist View Post
I see multiple possible solutions to this matter. Have blacklisting be account-based and not server based, and players who are on one another blacklists are not paired. While questionable in implementation, a cool-down period for queuing (something small, like five to ten minutes?) Could be implemented to players who are kicked from instances, to better enable a replacement of a different player into duty. Or simply disabling someone from rejoining the same instance they have been kicked from (though this may require some more in-depth coding, but will probably be optimal if it is done.)
I think this (bolded) one goes over the best with people here on the forums.

Overall, even though for the most part I evade this issue, My friend would not be sitting on two Zodiacs if it was not for his braving the Duty Finder frequently. He's also at the forefront of helping our DPS members of the FC bypass the long queue times by queuing as a healer (one of this two Zodiacs). You can imagine how many times he's encountered someone troublesome. He leans more to the Blacklist issue, citing that WoW manages to accomplish this, however given FFXIV's lower population I can sympathize with the concerns on its effects of the Queuing times. I think the more immediate concern is the returning players who were just kicked. I can't think of another game that allows that.