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  1. #11
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Fl slaughter in a nutshell.
    Melee dps #1: hey dude whats ur blm kill streak at
    Melee dps #2: i think 11? All i know this new streak buff is op lel
    Melee dps #3: guys stfuuu i need to concentrate on chasing this bard.
    Enemy bard: lel this noob chasing me
    Enemy drgn: omg wtf stop ksing me you noobs, get ur own kills ffs. You know what fck this IM FEEDING. U guys can go fck urselves.
    Enemy healer: plz report. Afk
    Blm # 1: getting attacked* fuhhhh just let me cast ffs
    Blm # 2: dead*
    Whm: sleep x999
    Nin: i\\\\'m my teams last hope so imma go all solo MLG and get stealthy kills and carry. * forgets that kill streak buffs puts u on radar when near* fml.
    Tanks: guys stand behind me! I can ---- zzzzzzzz tank gets slept.
    Casters and healers: sprint sprint sprint 360 jump over rocks sprint swiftcast surecast sprint sprint

    Enemy premade team: gg get rekt, our team so good cuz we so co ordinated unlike u scrubs. Master race all lala group.
    (4)

  2. #12
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Nalien View Post
    *Snip*
    True enough. If I had to guess, I'd say it will end up a blob of 72 fighting somewhere in the middle (if it's some kind of open area) and then splitting up for the moster spawns , which I'd guess would be at a few predertimined spots at some time interval, fighting whatever party they happen to meet at the moster spawn, and then meeting back up as one big blob. I'm going to guess there's going to be less 16 v 8 situations here. Just a shot in the dark, but I do hope the monsters do give enough reason to split up and move around.
    (0)

  3. #13
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Well, rest in peace casters and healers
    (2)

  4. #14
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Mutemutt View Post
    Just a shot in the dark, but I do hope the monsters do give enough reason to split up and move around.
    I hope they're semi-random. If it just ends up like Node... Well, no flags so nothing really stopping an entire Alliance from going mid and one party holding each of the ramps... I imagine they'll have static spawn points at Manors/Markets/Temple/Mid though, which effectively just makes the game play out the same as (Secure) just without the Flag points. If they're random and roam around the map, then I'm in love with this event, because that has a lot of potential depending on their strength... You could have people out hunting them with small skirmishes between hunt parties, you could have groups fighting only to have a monster crash the party. Would be a lot more dynamic than just going to mid ever X minutes.

    The teleporter feature actually gives me a bit of hope for that, since its fairly redundant in a situation where you can camp monster spawns... Though it could equally just be there to decrease travel time and thus increase fight time...
    (0)

  5. #15
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    To the people who think healers won't be the most essential foundation of groups in this mode(as they have been in both iterations we have gotten of pvp so far) - have you not been pvping at all in this game?
    If you are 2v2 and you have 2 dps/tank and the other has 1 dps/tank and 1 healer the group with the healer will win guaranteed... this applies to any group size ofc
    This is, of course, unless they are making some severe balance changes which probably won't happen.
    (2)

  6. #16
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Pibz View Post
    If you are 2v2 and you have 2 dps/tank and the other has 1 dps/tank and 1 healer the group with the healer will win guaranteed...
    Might want to check that guarantee, because I've seen that situation play out plenty of times and a lot of the time two DPS just melt the healer before crushing the DPS. Bad healer? Sure, welcome to 90% of the healers in non-premades.

    I agree, healers are still important for points-denial, but they are effectively being nerfed with Slaughter. Playing healer is bad enough in Secure, Slaughter will be giving players 10~50% extra damage, as well as Haste and individual Limit Breaks... Good healers are rare enough, Slaughter is going to make the role even more unpopular I think... Depending on how quickly Adrenalin builds, Bard might even be able to somewhat replace healers by throwing out Empyrean Rain frequently. I can actually see Bard stacking being a problem now... Healer LB on Bard actually seems quite OP when the LB is individual...
    (2)
    Last edited by Nalien; 01-17-2015 at 05:08 AM.

  7. #17
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Pibz View Post
    To the people who think healers won't be the most essential foundation of groups in this mode(as they have been in both iterations we have gotten of pvp so far) - have you not been pvping at all in this game?
    If you are 2v2 and you have 2 dps/tank and the other has 1 dps/tank and 1 healer the group with the healer will win guaranteed... this applies to any group size ofc
    This is, of course, unless they are making some severe balance changes which probably won't happen.
    This. Healers will be essential. Healers will be as important for "point denial" in this as they were for securing flags in the old one. If two groups hauled at eachother, on with 6DPS 2 healer, the other with 8 DPS, I can promise you in almost every situation, the 6/2 split would win, and probably with next to no deaths.

    Of course situations will vary, but healers are going to be just as important... just not in a "Stalemate the flag" kind of way.
    (0)

  8. #18
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    Quote Originally Posted by Pibz View Post
    To the people who think healers won't be the most essential foundation of groups in this mode(as they have been in both iterations we have gotten of pvp so far) - have you not been pvping at all in this game?
    If you are 2v2 and you have 2 dps/tank and the other has 1 dps/tank and 1 healer the group with the healer will win guaranteed... this applies to any group size ofc
    This is, of course, unless they are making some severe balance changes which probably won't happen.
    Not that healers won't be important. What is the point of healing when they make everything about killing. Not all but a good portion of dps think healers are there slave and are there to increase there kill count. I am sure you have seen enough matches where you get 1 healer out of 24.
    (4)
    Last edited by Stormrider; 01-17-2015 at 05:42 AM.

  9. #19
    Player

    Join Date
    Jul 2011
    Posts
    644
    i think you din't realy understand what it mean, it don't get rid of the healers, them still needed, this will just give advantage to the winer, the killing system and the invidual LB system as well.
    you wan't healer because you don't wan't your mate to die and give your openent the bonus to have kill you. it's not realy anything to remove healers stacking.
    this is more something to buff a group already winning, it's strange, i have see more often comeback mechanics than that^^, for exemple the nodes is a comeback mechanics
    (0)
    Last edited by kensatsu; 01-17-2015 at 05:42 AM.

  10. #20
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Stormrider View Post
    Not that healers won't be important. What is the point of healing when they make everything about killing. Not all but a good portion think healers are there slave and are there to increase there kill count. I am sure you have seen enough matches where you get 1 healer out of 24.
    Sure, all i was saying is the preferred group meta that is currently used on FL will remain the same, unless again of course they change class balance drastically. I'm sure there will be crap games because of shortage of healers in your gc and all that stuff.
    (1)

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