It hits the ground when everyone passes on it. If 7 people pass and one person lets time run out, they end up with it by default. You have 5 whole minutes to pass on it, so really it's your own fault if you get it.
Oh hi Rush and Irina, I didn't know they scalped you guys and gave us your hair.
If everyone is way higher than that already, why do I still get lots of parties for DR: Expert with people that are severely undergeared and using class/job irrelevant accessories to boost their ilevel?
i90 for the new dungeons is the natural progression step... Don't forget that SE has actual numbers for how geared people are on average. You don't.
It was changed specifically for the tower raids in a previous patch.
It used to be that if the other 7 left instance before you could pass item, it would fall to you. Now it only falls to you if you let time run out.
gonna bet my luck on this patch to get primal mount.the increased drop rate in previous patches doesn't look different to me :/
Quality of life is great with this patch *nods*
With High level I could see them splitting it into two groups now. What they could of done is something like
Group 1: 80 Soldier, 20 poetic
The Wanderer's Palace
Amdapor Keep
Pharos Sirius
Copperbell Mines (Hard)
Haukke Manor (Hard)
The Lost City of Amdapor
Halatali (Hard)
Brayflox's Longstop (Hard)
Group 2:40 Soldier, 10 Poetics
Hullbreaker Isle
The Tam-Tara Deepcroft (Hard)
The Stone Vigil (Hard)
Snowcloak
Sastasha (Hard)
The Sunken Temple of Qarn (Hard)
Basically having the older dungeons have the perk of having a higher soldier/poetic gain while the 2nd group would have a small gain but in a way it plays off that risk factor that if you want the extra reward you may get into the dungeons that offer more poetic/soldier or you may not.
That would be horrible lol. Low Levels are too easily speedran in 110 gear. "difficulty" should be awarded with greater gear .
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