Page 7 of 12 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 115

Hybrid View

  1. #1
    Player
    gzuscry's Avatar
    Join Date
    Dec 2014
    Posts
    90
    Character
    Asuka Kusanagi
    World
    Lich
    Main Class
    Goldsmith Lv 60
    I think this game has no personal skill what so ever needed ever. Every single end game stream has as much numerical information on screen as possible. Nobody cares about skills animation, their eyes are glued to skill cooldowns and hp bars. I laugh very hard at all those coil fights, to me it is SO stupid to have screen stutter from those skills and rainbows so bright it can cause epilepsy, when all realy matters is just smooth number managment. The whole raiding is just team managment of button pressing at timed intervals. I repeat not once I have ever encauntered that my skill mattered. My so called dps induvdualy is of no importance i cant survive a single mob in latest patch dungeons in current gear, no matter how i try. Thinking about it makes me want to say this is absurd debility of MMO's in current stage. I realy dream of game worlds like sword art online in aincrad state, Where there is only swordfighters and none of that shit called tanks or healers.
    (0)

  2. #2
    Player
    Miitan's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Puchichi Puchi
    World
    Odin
    Main Class
    Marauder Lv 60
    Quote Originally Posted by gzuscry View Post
    I think this game has no personal skill what so ever needed ever. Every single end game stream has as much numerical information on screen as possible. Nobody cares about skills animation, their eyes are glued to skill cooldowns and hp bars. I laugh very hard at all those coil fights, to me it is SO stupid to have screen stutter from those skills and rainbows so bright it can cause epilepsy, when all realy matters is just smooth number managment. The whole raiding is just team managment of button pressing at timed intervals. I repeat not once I have ever encauntered that my skill mattered. My so called dps induvdualy is of no importance i cant survive a single mob in latest patch dungeons in current gear, no matter how i try. Thinking about it makes me want to say this is absurd debility of MMO's in current stage. I realy dream of game worlds like sword art online in aincrad state, Where there is only swordfighters and none of that shit called tanks or healers.
    In the same way that all games are just a matter of pressing buttons at the right time, amirite?

    On a more serious note, having personal DPS meters is pointless because only people who actually care about their numbers will use them and those who want to be toxic will just ask for screenshots of the results from the other DPS members and will kick/insult people if they don't provide them or if their numbers are too low.

    The issue is that everything but Coil and Extreme primals are facerolls so when people get to harder content, they keep playing in the same way and wonder why they're not winning. SE either need to make everything possible via faceroll or have gradual difficulty increases in 'mainstream' content so that people have to learn how to play better. Going from Snowcloak to T5/9/13 is less a difficulty curve and more a sheer cliff.
    (0)
    Last edited by Miitan; 01-19-2015 at 04:48 PM.

  3. #3
    Player
    lvlagmarink's Avatar
    Join Date
    May 2014
    Location
    Garlean
    Posts
    357
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 80
    I feel like enmity bar is enough to tell dps so i dislike this idea..
    (0)

  4. #4
    Player
    Cuervo78's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    235
    Character
    Cuervo Mi'ihen
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by lvlagmarink View Post
    I feel like enmity bar is enough to tell dps so i dislike this idea..
    No, because skills like Quelling Strikes/Shroud of Saints lower your enmity generation.
    Also it doen't tell you if the tank is bad a generating enmit.
    (5)

  5. #5
    Player
    Ulathskullsplitter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    804
    Character
    Ulath Skullsplitter
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Cuervo78 View Post
    No, because skills like Quelling Strikes/Shroud of Saints lower your enmity generation.
    Also it doen't tell you if the tank is bad a generating enmit.
    Don't forget about elusive jump for dragoons. Theres been plenty of times i know im the top dps by a long shot but because i used elusive jump I end up 5th or 6th on the enmity list.
    (1)

  6. #6
    Player
    AxelDH's Avatar
    Join Date
    Jan 2014
    Posts
    208
    Character
    Axel Darkhero
    World
    Phoenix
    Main Class
    Archer Lv 100
    Quote Originally Posted by lvlagmarink View Post
    I feel like enmity bar is enough to tell dps so i dislike this idea..
    Not really. For many reasons, including;

    - As mentioned above, there are abilities that reduce aggro generation, or cut aggro in half. This doesn't magically make you do less DPS. And If a Paladin provokes the boss off a Warrior who's been beating it up for 5 mins, does the Paladin steal all his DPS too?

    - In fights with adds (or Gaols, or Conflags, etc), someone who takes their aim off the boss to actually kill these would not be generating as much aggro on the boss as someone who ignores them and carries on focusing the boss. This doesn't mean the ones dealing with adds are doing less DPS (in fact, they're probably doing more, if they are using AOE's or multi dotting)

    - Even without the above points, say its 4 monks beating up on the same target with no other influences, all the 'aggro' bar can tell you is who is generating the most aggro and probably doing 'more damage' than the others monks.... that doesn't help at all. You don't know if you've done well, or if they've done badly.

    -Watching your aggro on a training dummy can't help you compare different rotations or gear sets, to determine which puts out the most DPS!

    I can't see why you would dislike the idea anyway. If its an option to turn it on/off, you could simply choose not to use it.
    (6)
    Last edited by AxelDH; 01-19-2015 at 10:07 PM.

  7. #7
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by lvlagmarink View Post
    I feel like enmity bar is enough to tell dps so i dislike this idea..
    Things that prevent enmity bars from remotely acting like damage meters:

    1 - Tank special aggro generator moves (butcher's block, rage of halone, savage blade, flash and a long long etc.).
    2 - Healing done also counting towards aggro.
    3 - SMN having a pet and doing split damage.
    4 - Quelling Strikes.
    5 - Enmity bars not providing numbers.
    6 - Overall enmity bars being as useful as shooting yourself when trying out rotations.

    TL;DR - Enmity bars are next to useless for knowing your damage output.
    (0)
    Last edited by Gallus; 01-19-2015 at 11:21 PM.

  8. #8
    Player
    Accolade's Avatar
    Join Date
    Jun 2013
    Posts
    93
    Character
    Anna Rhae
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by lvlagmarink View Post
    I feel like enmity bar is enough to tell dps so i dislike this idea..
    Enmity is not linked to dps, as much as you might think.
    If you use the aggro bar as a measurement of dps, you are very much mistaken.

    A few people have noted this, but there are a few things to note:
    On multiple mobs, how can you use aggro to measure dps if people attack alternate targets.
    BRD can pull crazy aggro and often top the aggro bars (hence the need for their native quelling strikes), but check a parser afterwards, and the BRD will be lagging far behind any good dps class/player.
    But ultimately you have no idea who is (and good players should be ) using quelling strikes.
    If the tank/other dps is bad, you will always top the aggro meter, but can still be very low on dps.

    So ya, dont let your aggro bars lead you into believing your a good dps. Most likely the SMN or BLM is kicking your arse, but acting all cool chilling at 5th or so on the aggro list :P
    (3)

  9. #9
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    I was once in t6 (like 6 months ago) with pf group and somebody told me that I was doing bad dps because I was like last dps in the enmity list so they wanted replace me. Then I needed explain that my pet have different enmity bar... There really is players that think enmity list tell us who is doing highest dps.
    (2)

  10. #10
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    As I said before, what is to stop them implementing this, but also the functionality to turn it off AND the functionality in PF to limit only people that have it turned on?
    The only people I can think that wouldn't want this are those that put out very low DPS and are looking to be carried?
    (5)

Page 7 of 12 FirstFirst ... 5 6 7 8 9 ... LastLast