How would a DPS measurement tool instruct you on your rotation? I would assume a tool would only report numbers. You need to understand your ability details & what you can access from cross class abilities.
Knowing your rotation is merely the start of it all. In highly mobile fights, you have to figure out ways to maximize your potential to continue your rotations and in many cases you may need to make different choices all together. Like before Nael is about to jump into the air to dive at people in phase 1, if you are sitting on half a full MP pool it may be better to use blizzard 3 early so you're back to full MP when she lands since the chances of your astral fire 3 running out by the time she lands is quite high.
That's just one example. I personally see a lot of room for odd exceptions to generate MORE DPS and that's why numbers would help. If anything, it would help all of these people who are subpar DPSs actually see that them not doing certain things due to laziness and whatever actually makes a bigger difference than they thought. Even if it's just a 'personal reader' that only they can see, it's still enough. Surely I am not the only one who feels DPS classes in this game can be quite in depth during much more difficult fights?
Right, but a tool that says you have XXX dps does not tell you what to do in the scenario you described. You learn what is the best choice through understanding your abilities & the fight through experience.Knowing your rotation is merely the start of it all. In highly mobile fights, you have to figure out ways to maximize your potential to continue your rotations and in many cases you may need to make different choices all together. Like before Nael is about to jump into the air to dive at people in phase 1, if you are sitting on half a full MP pool it may be better to use blizzard 3 early so you're back to full MP when she lands since the chances of your astral fire 3 running out by the time she lands is quite high.
A tool that says XXX dps gives you the ability to measure your understanding of your abilities and the fight. Otherwise, you're just sort of ballparking it.
Still don't see it... as a dps, I have an ability that does X damage. I use it, it does X damage. I don't need a tool that tells me how much damage it's doing. I can't push a button hard to make it do more damage. It does what it does.
Now, understanding your full range of abilities & cross class abilities by reading description text, tells me that if I prebuff with raging strikes I'll get a 20% boost for 20s. So that ability that that did X damage now does X + 20%.
And this is exactly why a parser should be a mandatory starting point (and later a well needed friendly tool), it will show your weakness and force yourself on self-improvement against a static and harmless enemy.
The way you will dodge in X fight or learn to coordinate your movements will then be based on the training you dedicated to your DPS.
A parser will not do the work for you, it doesn't think, it will not teach you how to dodge, it will not tell you when using a specific CD at a precise moment, it doesn't forgive. It will just show you a possible weak spot within your gameplay in order to solve it by your own.
If there was no DPS check fights in FFXIV, I would say... As long that your rotation is correct and you do fine with dodging / movements, we could be like "eh, who care, let's keep it this way"
But that's not the case, FCOB proved once again that tight DPS check fights are a strong and important point when the DEVs are actually designing such contents. A parser is a necessity in your learning progression for them.
Last edited by Atomnium; 01-24-2015 at 08:52 AM.
It doesn't instruct you on your rotation, but what it does do is let you know whether your numbers are where they should be for the gear you have equipped. For example, if you have two BLMs with gear of about an equal ilvl and one of them is parsing 200 DPS more than the other, it's pretty clear that the one with the lower number is doing something wrong with their rotation. Once you have that knowledge, you can look into the whys behind it.
Without the numbers, chances are good that you might not even realize you're doing something wrong.
Supported!
They're not saying parses tell you -how- to do better.
Parses give you an objective reference point to see if you -can- do better or not. Like if you see you did 200 for a fight, but you hear someone else on the same job with comparable gear did 400. This tells you you have room to grow. Or maybe you know you do X amount on some fight but want to see if you can do it better by trying something different.
Hey, I'm all for it if there was no way to grief others, but you know: people, online.
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