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  1. #1
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100

    Level 90 and 110 food are ridiculous.

    With 450 craftmanship, 2 careful synthesis II are almost enough to complete the progress of a level 70...then, you suddenly start crafting levels 90, and not even 6 careful synthesis II are enough to complete the progress of a level 90, wtf? Also, not to mention the ingredients...giant catfish, emperor fish lol...? The requirements and ingredients to craft i90 and i110 are absolutely unbalanced and the bonus they provide over levels 70 does not match with the ridiculous difficulty and costs. Levels 70 hq sell for about 4k-5k. Levels 90-110 hq sell for about 50-110k, and the difference is marginal. Occasionally you have some gil buyer spending 4 million gil to buy 99 bacon bread for the lols, but I don't believe legit people would ever buy that, so in the end they are not viable, both for the buyer and the seller. There isn't much difference between HQing a level 90 and a level 110 (except for the craft and control requirements), for some reason the brickwall is set after levels 70.
    (36)

  2. #2
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Also...either fix fishing (less randomness) or don't put these monstruous rare fishes as ingredients for these endgame dishes.
    (28)

  3. #3
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Gallus View Post
    Also...either fix fishing (less randomness) or don't put these monstruous rare fishes as ingredients for these endgame dishes.
    well, ppl ask to put those big fish in use and so SE give us.
    (8)

  4. #4
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Gallus View Post
    Also...either fix fishing (less randomness) or don't put these monstruous rare fishes as ingredients for these endgame dishes.
    Coerthas is the new Beaucedine
    (1)

  5. #5
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    For groups who sell T9 runs at roughly 15 ~ 25 million gil, a few sales is more than enough to be able to spend the earned gil on food such as bacon bread. Or for those who farm content such as T4 for desynthesis and sell the mats for up to close 1 million gil per piece, the same applies. There is such an overwhelming amount of gil within this game's economy, these forms of super inflation will only keep increasing ever further.

    There are just not enough money sinks to drain out the insane amounts of newly generated gil in this game. And that's not so much an RMT issue, as its not RMT which actually generates gil. It's a game design flaw. There's high amounts of gil given for quest completion, challenge logs, levequests, etc. Sure, on the inidividual level it may feel like a little amount. However, in a game in which its relatively easy to generate around 50.000 per week per player, that equates to roughly 250 million gil per week per 5000 active players. And some of the bigger servers will have even bigger numbers than that. Per month, we're easily talking 1 billion gil per server. A year later, 12 billion gil. And the rate at which gil can be obtained, increases with every single patch.

    The total amount of gil on all worlds, exceeding 428 billion!! during the 2014 census is indicative enough of the massive inflation problem this game has. By the time 3.0 arrives, single food items may as well end up being sold for 250k - 1 million gil ea. That's what inflaltion does to an economy. A loaf of bread may easily end up costing millions.

    And with the economy in this game being messed up as far as it is already, with no sign of it being steered in any other direction, it's going to get harder and harder to resolve.
    (3)

  6. #6
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Fornix View Post
    The total amount of gil on all worlds, exceeding 428 billion!! during the 2014 census is indicative enough of the massive inflation problem this game has. By the time 3.0 arrives, single food items may as well end up being sold for 250k - 1 million gil ea. That's what inflaltion does to an economy. A loaf of bread may easily end up costing millions.
    The amount of gil in the economy doesn't matter to a certain extent but WHO has that gil. This is where I think SE gets it wrong too when pricing stuff.

    You used a loaf of bread as an example. A loaf of bread isn't that expensive in the real world, well a normal loaf. Why, because the people who buy the loaf of bread aren't millionaires, they can't afford it. SE price stuff assuming that people are millionaires, or whatever sum the equivalent gil of a millionaire is and most players just aren't that rich. this bars lots of content from ordinary players who aren't that savvy on the market board Gil sinks just don't work. Why do people amass lots of gil in the game - because they are good at it. Somewhat similar to real life. The increased prices of anything, be it food or glamor, would be attainable to the masses because SE think everyone has lots of gil floating around and that's simply not true. You would have thought they would have learned that with FC housing but they repeated the same with personal housing.
    (17)

  7. #7
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Saccharin View Post
    The amount of gil in the economy doesn't matter to a certain extent but WHO has that gil. This is where I think SE gets it wrong too when pricing stuff.

    You used a loaf of bread as an example. A loaf of bread isn't that expensive in the real world, well a normal loaf. Why, because the people who buy the loaf of bread aren't millionaires, they can't afford it. SE price stuff assuming that people are millionaires, or whatever sum the equivalent gil of a millionaire is and most players just aren't that rich. this bars lots of content from ordinary players who aren't that savvy on the market board Gil sinks just don't work. Why do people amass lots of gil in the game - because they are good at it. Somewhat similar to real life. The increased prices of anything, be it food or glamor, would be attainable to the masses because SE think everyone has lots of gil floating around and that's simply not true. You would have thought they would have learned that with FC housing but they repeated the same with personal housing.
    The amount of players with gil overflowing their pockets is larger than you may think. Having 10 million gil on the balance is not out of the ordinary for many of my guildies. Those with only around the 5 million mark may quickly be considered as relatively poor. After playing for a year or longer for many, the gil simply accumulates. And these figures increase at quite astonishing rates.

    And a loaf of bread may not be that expensive right now in the real world, as most of us aren't millionairs. However, keep in mind that in the late 20's that's exactly what happened in e.g. Germany. Crazy, super inflation leads to crazy, super inflated prices.

    Also it's not SE which gets anything wrong in terms of pricing stuff. It's players who end up determining the price.
    (0)

  8. #8
    Player
    AzakaTonnerre's Avatar
    Join Date
    Mar 2011
    Posts
    179
    Character
    Azaka Tonnerre
    World
    Zalera
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Fornix View Post
    The amount of players with gil overflowing their pockets is larger than you may think. Having 10 million gil on the balance is not out of the ordinary for many of my guildies. Those with only around the 5 million mark may quickly be considered as relatively poor.
    Since you are going to use SE's 428 billion to show the amount of gil floating around, why not use SE's number of how many account are sharing that gil. The last time the number was listed on the lodestone main page it said 2.3 million accounts.

    You know how much gil that it per account? Roughly 186,000 per account. Now you can say that many of those accounts are inactive and you would be correct. However inactive accounts still have gil in them. Its not as if this disappears when they don't subscribe for a month.


    Add to that the fact that, as you have said, many have more than that amount. The ones that have more are inflating that amount moving the average away from the median amount. In essence that means what Saccharin said about who hold the gil is more true than you believe or even acknowledge. Using figures SE has listed (and one you referenced) shows this to be true. Simply put while some have a good amount of gil as you said, it is actually not the norm.
    (6)
    Last edited by AzakaTonnerre; 11-08-2014 at 03:15 AM.

  9. #9
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by AzakaTonnerre View Post
    Since you are going to use SE's 428 billion to show the amount of gil floating around, why not use SE's number of how many account are sharing that gil. The last time the number was listed on the lodestone main page it said 2.3 million accounts.

    You know how much gil that it per account? Roughly 186,000 per account. Now you can say that many of those accounts are inactive and you would be correct. However inactive accounts still have gil in them. Its not as if this disappears when they don't subscribe for a month.
    But gil is not distributed equally. Some people struggle to make beyond 500k. Others make millions in a few hours. Those who can afford it will set the price.
    (1)

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Fornix View Post
    And a loaf of bread may not be that expensive right now in the real world, as most of us aren't millionairs. However, keep in mind that in the late 20's that's exactly what happened in e.g. Germany. Crazy, super inflation leads to crazy, super inflated prices.
    Hyperinflation in germany was in the early 20's (1923)
    late 20's was the wall street crash

    About bread price during 1923
    (0)
    Last edited by Felis; 11-08-2014 at 07:13 AM.

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