what I was pointing out, like the "magical 69 attempts" toward insignificance, is that the RNG, possibly being based on a sample of 50,000 out of 1000,000 will statistically produce more negative trends than the numbers at first claim. Therefore, it needs to be self correcting, since people aren't sample sizes.
Statistics Lie. That's one of the first things they teach you in school. In Gaming Design, there's this Effort/Joy/Return/Struggle ratio. FF14's RNG is outside that curve. Fix it. And yes, on average, no matter who it is, even my least favorite person, if they are trying something RNG based, even they shouldn't have to attempt a massive sample size to see a return on their effort. A Person who fails 40 times out of 40 may be getting bad luck on a 5% or in my case, 14%, but if you only make 40 attempts, then the statistics are just lying. Its 0%, not 1%, 2%, or 90% on Tuesdays. RNG needs to adapt to the game's Sample Size. With exotic/rare items, that size is incredibly small.

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