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  1. #1
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,464
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    From atma to desynths to melding, I've found the successes on low chance occurrences to come in waves, and changing zones or doing something else for a few minutes can alter being in one of those lucky times or not.
    (0)

  2. #2
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by StouterTaru View Post
    From atma to desynths to melding, I've found the successes on low chance occurrences to come in waves, and changing zones or doing something else for a few minutes can alter being in one of those lucky times or not.
    I've had this feeling myself. I've had master book 2s that were riddled with the worst RNG. I come back to them the next day and I kill it in 4 synths.
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  3. #3
    Player
    shintashi's Avatar
    Join Date
    Apr 2014
    Location
    Uldah
    Posts
    93
    Character
    Rydian Cecilson
    World
    Exodus
    Main Class
    Carpenter Lv 50
    what I was pointing out, like the "magical 69 attempts" toward insignificance, is that the RNG, possibly being based on a sample of 50,000 out of 1000,000 will statistically produce more negative trends than the numbers at first claim. Therefore, it needs to be self correcting, since people aren't sample sizes.

    Statistics Lie. That's one of the first things they teach you in school. In Gaming Design, there's this Effort/Joy/Return/Struggle ratio. FF14's RNG is outside that curve. Fix it. And yes, on average, no matter who it is, even my least favorite person, if they are trying something RNG based, even they shouldn't have to attempt a massive sample size to see a return on their effort. A Person who fails 40 times out of 40 may be getting bad luck on a 5% or in my case, 14%, but if you only make 40 attempts, then the statistics are just lying. Its 0%, not 1%, 2%, or 90% on Tuesdays. RNG needs to adapt to the game's Sample Size. With exotic/rare items, that size is incredibly small.
    (0)
    Nothing is quite so boring as nothing.