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  1. #15
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    For AOE hate one thing that both paladins and warriors should keep in mind is the composition on their party and the maximum HP of the monsters they're fighting. For DPS classes, nearly 100% of their enmity comes from damage dealt. If you're in a party with two black mages that are doing equal damage and fighting monsters who have only 1,000 HP, the most enmity each black mage will generate from damage is 500. If you know your flashes generate 300 enmity, you'll only need two of them to hold hate for the entire life bar. On the other hand, if one of those black mages is doing 100% of the damage, you'll need four flashes. Overpower deals damage as well, essentially reducing the enmity ceiling for the DPS in your party.

    OP, regarding defensive abilities, you should use the biggest ones first. More stuff is alive at the very start of the fight, so you have more incoming damage, and using something powerful like Hallowed Ground, Sentinel, or Vengeance early will help stabilize you until some of the weaker monsters die off and the healer gets comfortable. This also starts them recharging early so that you get more total uses of them in each dungeon. Of course, you have to use your best judgment - you shouldn't blow your entire wad unless you have a good 2+ minute boss fight area to recover in after doing so.
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    Last edited by Brannigan; 01-19-2015 at 06:49 AM.