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  1. #1
    Player
    PinnyAerani's Avatar
    Join Date
    Jan 2015
    Location
    Ul'Dah
    Posts
    20
    Character
    Pinny Aerani
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Paladin AoE threat rotation: Flash, CoS, flash, flash, flash, flash, flash, FB->RB, flash, FB->-RB, CoS, etc. You might think I'm joking, but more often then not that's ALL I ever need to hold threat on groups of enemies.
    (1)

  2. #2
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by PinnyAerani View Post
    Paladin AoE threat rotation: Flash, CoS, flash, flash, flash, flash, flash, FB->RB, flash, FB->-RB, CoS, etc. You might think I'm joking, but more often then not that's ALL I ever need to hold threat on groups of enemies.
    this works but you might end with no mp and next pull to do so you have to start building mp again towards end of enemies hp to keep the dungeon run smooth and not stalled by not being able to flash enough to hold proper hate on next pull.

    you can start to shield bash the heck out of everything towards the end to save mp for next set of pulls as the tp isn't as important on the big pulls. try not to go dry though.
    (1)
    Last edited by chidarake; 01-18-2015 at 03:11 PM.

  3. #3
    Player
    Peachy's Avatar
    Join Date
    Sep 2012
    Posts
    132
    Character
    Pichichi Pichi
    World
    Sargatanas
    Main Class
    Miner Lv 55
    Quote Originally Posted by PinnyAerani View Post
    Paladin AoE threat rotation: Flash, CoS, flash, flash, flash, flash, flash, FB->RB, flash, FB->-RB, CoS, etc. You might think I'm joking, but more often then not that's ALL I ever need to hold threat on groups of enemies.
    Its really this simple on trash mobs in 4 man dungeons. Some of you are overthinking it imo.

    Quote Originally Posted by chidarake View Post
    this works but you might end with no mp and next pull to do so you have to start building mp again towards end of enemies hp to keep the dungeon run smooth and not stalled by not being able to flash enough to hold proper hate on next pull.

    you can start to shield bash the heck out of everything towards the end to save mp for next set of pulls as the tp isn't as important on the big pulls. try not to go dry though.
    I never have this problem. Pay attention to hate bars and regain mp back accordingly. You can refil almost all the way after flashing half your mp away at start.
    (0)
    Last edited by Peachy; 01-19-2015 at 08:13 AM.