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  1. #41
    Player

    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    266
    The proposed changes are too drastic, while I am in aggreeance with some of the changes, I think that the system overall is being made to be to easy. Yes I like the fact that they are going to abolish most if not all of the parts, let me tell you why. Yesterday I wanted to make myself brass tassets, because I didn't feel like paying the 100k price tag for the armor.

    Brass Tassets are a rank 21 ARM synth which requires:
    Brass Plate x3
    Brass Buckle x1
    Brass Rivets x1
    Oxblood-red Buffalo Leather x1

    I had to switch to LTW and make the Oxblood-red buffalo leather with 1 Oxblood-Red Dye and 1 Buffalo Hide
    I had to switch to GSM to make the 6 copper ore and 2 zinc ore into 24 brass nuggets
    Had to take 15 brass nuggets to synth into 3 brass ingots.
    I had to switch to ARM and synth 2 brass nuggets into 32 brass rivets.
    Had to take 3 brass nuggets and synth into 12 brass squares
    Had to take 2 brass squares and 1 brass nugget and synth into 12 Brass Buckles.

    Are you still with me?
    I then had to synth 3 Brass Plates, 1 Brass Buckle, 1 Brass Rivet and 1 Oxblood-red Buffalo leather into Brass Tassets.

    But guess what? I failed because I had a destabilization right after the first standard use.
    Then I had a
    /wait Durability loss of 1
    /wait Durability loss of 2
    /wait Durability loss of 3
    /wait Durability loss of 4
    /wait Durability loss of 5
    /wait Durability loss of 6
    /wait Durability loss of 7

    Then synth stabilized and boom failed.

    Do you see what is wrong with this picture? I spent a good hour doing this all to just fail, yet I love to craft I understand sometimes you just fail but come on. You want to fix crafting, don't dumb it down and make it like XI's crafting.

    Yes I agree the parts thing has to go, and go quickly.

    Do you have to get rid of secondary skill requirements?
    Do you have to get rid of synthesis support and the Treatise Requirements?
    Do you have to dumb it down so much that a trained monkey can synthesis items in this game?
    Yes dying should be easier I agree with that.
    Yes I think a lot of the parts can be removed.

    If you really want to fix crafting though for a lot of people.
    Fix elemental destabilization.
    Fix how many times I have to hit wait to get an element to stabilize.
    Fix so when I'm rank 40 synthing a rank 2 recipe I shouldn't have any issues with elemental stablization.
    (1)

  2. #42
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    I am Greatly excited about the upcoming changes.

    Play word games with "simplifying -> dumbing down" all you like this change will only make crafting better for everyone.
    (1)

  3. #43
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45
    Quote Originally Posted by BloodLotus View Post
    I am Greatly excited about the upcoming changes.

    Play word games with "simplifying -> dumbing down" all you like this change will only make crafting better for everyone.
    I agree!! Bring on the changes! woo hooo!
    (1)

  4. #44
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    146
    Quote Originally Posted by DNO View Post
    All i have to say to this thread is this: (quoting what Yoshi said below)


    "11. Would you welcome changes to FINAL FANTASY XIV that would drastically alter the rules already set in Eorzea?


    It seems this question started a wave of panic among players about whether or not character data would potentially be wiped. For the definitive answer on that, please see my response to a player's letter below. As for the results, 85% of players answered in the affirmative. This is something that will be in the forefront of my mind when making decisions concerning future updates to the game. I promise to do everything in my power to address as many of the players' demands and desires as I can."


    We all voted for drastic changes and here they are and i am happy.
    Yeah i remember that lol, I think that was just another way of asking may i do things my (Yoshi P's) way lol either way i'll keep up with it and see what it ends up being.
    (0)

  5. #45
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by DonMega View Post
    Yeah i remember that lol, I think that was just another way of asking may i do things my (Yoshi P's) way lol either way i'll keep up with it and see what it ends up being.
    This is going to sound sappy, but...

    To a certain extent we'll have to trust Yoshi-P to make some bold changes. Things may get scaled back for a time, but only to make a comeback in a whole new direction. I can live with simplifying crafting if the next step is to improve upon it in a whole new way, just like Physical Levels will be scaled back and class-specific attribute adjustments will get added in a later patch.
    (1)

  6. #46
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    146
    Quote Originally Posted by AmyRae View Post
    This is going to sound sappy, but...

    To a certain extent we'll have to trust Yoshi-P to make some bold changes. Things may get scaled back for a time, but only to make a comeback in a whole new direction. I can live with simplifying crafting if the next step is to improve upon it in a whole new way, just like Physical Levels will be scaled back and class-specific attribute adjustments will get added in a later patch.
    Absolutely.
    (1)

  7. #47
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by BloodLotus View Post
    I am Greatly excited about the upcoming changes.

    Play word games with "simplifying -> dumbing down" all you like this change will only make crafting better for everyone.
    it will make crafting better for people with sub 1st grade educations. my son even knows a hammer needs a head and a handle and he's only 6.

    Quote Originally Posted by AmyRae View Post
    This is going to sound sappy, but...

    To a certain extent we'll have to trust Yoshi-P to make some bold changes. Things may get scaled back for a time, but only to make a comeback in a whole new direction. I can live with simplifying crafting if the next step is to improve upon it in a whole new way, just like Physical Levels will be scaled back and class-specific attribute adjustments will get added in a later patch.
    you know if only people had given tanaka the same respect i'd love to see how far this game would be by now.
    (1)


    http://crystalknights.guildwork.com/

  8. #48
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    As many have said changes are needed, but not necessarily on this scale.

    Some that I feel are needed is condensing of overly specific parts to more generic. Such as in the sample recipes that was given, take the front and back hempen doublet parts, add in all other hempen clothing halves, and convert them to one item called Hempen clothes half, and have it be used in pairs instead of needing doublet, tunic, shirt, etc halves. Another example someone else used was handles/shafts, instead of having them be specific for a lance, hammer, axe, etc. Have them just be ash handle/shaft, and each other type of wood used. And as to dying, unless there is the ability to make something patchwork(like the front being one color, and the back being a different), the dying should only be needed in the final step, but still use the same quantity of dye.

    The another issue which seems to plague crafting at the moment, is the use of R40 synth results in R10 synths. Which just seems quite wrong.

    The last change I would like to see would apply more to the mini-game portion. The big one would be to have end quality and durability have a much greater effect on HQ results, and have it be less RNG. If you are able to finish a synth with exceptionally high durabilty and quality, end up with something like a 55% chance of getting a HQ+1, and 30% for a HQ, 10% for a HQ+2, and 5% normal synth. As quality and durability go down, skew the odds more and more towards a normal synth with quality having a larger effect on outcome. As to other things, I would need to play around a bit more with crafting as it has been a while since doing some, but wanting to get back into it.
    (1)

  9. #49
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    I don't think anyone here is adverse to changes. From these sudden and drastic measures being taken, what is mainly being said is: Here is what you could have done instead.

    Instead of:
    1.) Blasting apart a subtle yet rewarding system.
    2.) Making it far easier to now drown out the wards in cheap, meaningless gear.
    3.) Downplaying whatever sense of self (Yes that is a little dramatic) full time crafters have. They do still outnumber battle classes.
    4.) With how easy it is to craft gear, why do I get the feeling that standard, non +1-3 items will be laughed at, or simply tossed until one finally DOES manage to craft a +3?


    Here is how they could have cut down on the preparation of materials without completely cutting out parts entirely, which is what they have pretty much done. Your blind faith in Yoshida that some of you have is beyond ridiculous. You don't stop to ask yourself what could have been done differently, and that's where I find you utterly stupid.
    Blind faith isn't going to help anyone here. >_> What will it take to squeeze some empathy out of you? When they class lock us onto 2 battle classes and 1 crafting class only before we need to make a new character?

    Velveteen Chausses (Red)

    Wine-red Velveteen (x2)
    Olive-green Cotton Cloth (x1)
    Mole-brown Hempen Cloth (x1)
    Cotton Yarn (x1)

    Could have become

    Velveteen Chausses (Undyed)
    Undyed Velveteen x2
    Cotton cloth x1
    Hempen cloth x1

    To: Velveteen Chausses (Red)
    Undyed Velveteen Chausses x1
    red dye x1
    olive green dye x1

    OH issues already. here let me explain to you how this is less obnoxious.

    Dyes are a bitch to sell.
    One set of mats = 12 dyes.
    1 dye = 12 bolts of cloth.

    Who needs so much cloth?! It would be much easier in the long run for a weaver to create undyed clothing, to at a later time be dyed.
    In the long run it makes dyes more profitable and useful.

    That's one way, but not the right way.
    Anyhow I'd love to see Yoshida's team's notes on all the different ways they would have done this instead of slashing parts all together. I'd love to have listened into that conversation, to me it sounds a little something like this.

    "What are we going to do about crafting?"
    "Just remove parts, just toss in all the raw mats."
    "Alright, moving on..."


    Which is why I'll say the only issue with crafting at the moment would be Culinarian's recipe lists ( too long and difficult without many easily rank-up appropriate foods between ranks.) and the specifically dyed parts. Parts should have been fine, specifically dyed parts however, no thanks.

    This just reeks of lazy developing.
    (2)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  10. 08-19-2011 07:41 PM

  11. #50
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
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    146
    Quote Originally Posted by darkstarpoet1 View Post
    it will make crafting better for people with sub 1st grade educations. my son even knows a hammer needs a head and a handle and he's only 6.



    you know if only people had given tanaka the same respect i'd love to see how far this game would be by now.
    I think Tanaka lost people's respect when he crapped on everything he learned creating FFXI and all the good things he could have took from it.
    (2)

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