I posted this in the other thread, but since things seem to be staying on topic here, I will repost this here.
I think if they just addressed the issue of needing a part that was 20 levels above the level of the item you were trying to synth, cut out a few parts (which they've done) so you don't need to make 45 different synths before you could make the item you wanted and everything would of been fine.
I'm a crafter, always have been and like everyone here who crafts we can all agree that the system was flawed.
Yet most dedicated crafters enjoyed the complexity of the craft (I for one however do not believe high level parts and multiple synths before being able to do the main synth as complex, just tedious), even though there is the removal of parts, you still need to make some synths to be able to make the main item, just not as many!. So the reduction is wise.
Be that as it may, this is what is happening. I just don't really get where the heavy handedness is coming from in the
Access to the facilities allowed you to feel like a part of the guild, to see familiar faces and work away at the location, and get to know your fellow crafter, plus the boost is nice when you're on the cusp of a synth and afraid you might break it!Removal of Crafting Facility and Treatise Requirements
As with secondary class skills, crafting facilities and treatises are virtually essential for current recipes. New recipes, however, will require neither at this point in time.
* Alternate uses are being considered for crafting facilities and treatises.
Why remove the crafting facilities? and bought skill books?
(With the introduction of airships and chocobos, the arguement that awwww I have to travel all the back to Gridanna to go to the leatherworkers guild, is now a moot point especially since these changes are coming at the same time as transportation)
Why the removal of skill books? DoW and DoM have their skill books, it allows you to work towards something and feel an acomplishment besides just ranking up; when that PITA recipe is now a breeze because you've studied up and learned how to cobble shoes better. It's no different than having to get your PUG or GLD marks to gain additional skills so you can be better at these respective classes.
Why this? most DoW and DoM have to level multiple (some argue that DoW have to level ALL jobs) to become better at what they do, why should and how is it, any different for DoH? once again it provides a sense of accomplishment,that all that time the DoM/DoW spent raiding for gear to get better, is the same as all the time you've put into crafting alternate crafts so you could be better too.Removal of Secondary Skill Requirements
Many of the current recipes have a secondary class requirement, forcing players to develop skills in multiple crafting disciplines. New recipes, however, will not require secondary skills at this point in time.
* In the future, it will be made so that players benefit from developing skills in multiple disciplines.
Some of these changes make sense to me, (As stated) some, such as armour colour very welcomed (if done smartly so our alchemist buddies are needed too!), and I think overall the changes to the actual mechanics of the recipe making is fine, its just the quoted points I dont understand.
where Did SE think this was a good idea? It's almost as if they were listening to Joe blow FFXIV player who was pissed he can't do everything and needed to work at crafting just like he needs to work at raising ranks for DoW and DoM.