I apologize. It wasn't my intent to start an argument.

I probably should not have quoted you because the generally negative nature of this forum probably made it seem like I was attacking what you said.

I highlighted what you said because it stood out to me.
I agree that most people would not want to spend hours every day making items. I personally would not either.

But I did want to offer the point that there are people who enjoy crafting more than any other aspect of the game.
Well I apologize in return as well. I knew people in XI that had multiple mules just because they loved crafting that much. And I do think that's great. I think there should be content that caters to people of any Class who want to specialize in those Classes. I just think the materials/time required should match the item being made.

To use a real world weaving example, if you are making a cheap pillow to sell, you're going to use four things; pillow form, 1 1/2 yards of material, 2 yrds welt and thread. you are going to use the cheapest materials you can. Less if you cut out the welt cord. But what we see in a lot of low level synths is the equivalence of trying to make a cheap pillow using 3 different fabrics, welt cord, fringe, a pillow form, and a zipper. Both "recipes" work, but the second is not cost effective to the item being produced. The second would be cost effective, however, for a higher value.

I am not against complex recipes; I am just for recipes to make sense for the items being produced. Both in time and materials.