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  1. #21
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    I LIKE: The changes to how materials are coloured/dyed, and how they have dramatically simplified the process. Colouring should not be that much of a pain, particularly on inventory space.

    I LIKE: The removal of hempen backs, hempen fronts, etc. from recipes. I could understand it for making a shaft using carpenter and making a pickaxe head using blacksmith. But if all the items (arms, back, front) are made using the same class, why not just set it like you do with Dream Tunics and just say "Hempen Shirt Materials"?

    I DISLIKE: The insanely low number of items that are now required to do something like a Hempen Double Vest (why not make it that you need three bolts of hempen cloth? One is a bit unrealistic.

    I DISLIKE: The removal of requirements for facilities and/or training. I hope the new purposes for these things come in sooner rather than later as they felt like little achievements you earned that gave instant benefits, something there is very little of at the moment for crafters.

    I DISLIKE: The removal of secondary skill requirements. I see they are looking to add new benefits of leveling multiple classes, so that's good.
    (3)
    Last edited by Loony_BoB; 08-18-2011 at 10:07 PM.
    doop doop

  2. #22
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    These sir, are opinions, I believe. In your opinion, what are "most players who craft"? Perhaps you feel they are players like you, who appear to have focussed on the combat classes, only taking crafting classes to rank 10? Perhaps players that are primarily combat-oriented, and just want to craft in order to make gear for themselves?
    So you think countering opinions with assumptions is a good argument? The majority of players period are casual, not hardcore elitists. I actually have several crafts over 10, thank you. I would do more, but I like to do everything, not just one activity. Also, everyone I know in game synths and does combat. Because we like to do multiple things, not ocd over one thing. My experiences in making stuff have been for fellow LS members who have asked if I had the skills to make an item for them since they couldn't find any in the MW. Having 7 of 8 parts, and not being able to find or make the one part is irritating, no matter who you are. Hell, I have at least 2 LS mates that are obsessive crafters and even they bitch about the ridiculous material requirements. Good for you that you like unnecessary complexity of rank 5 gear.

    Further, none of the classes in this game where meant for elitists, but to be accessible to EVERYONE. Do you get it yet? Not just combat monkeys, not just mass producing OCD crafters, but so that any character could choose to take up a tool and get to it. Simple activities, be it low level leves, or low level synthing should not pander to the hardcore, elitists players. Ever.
    (2)

  3. #23
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Sorry but I like the new changes to crafting, I loved crafting, but found it was to full of BS half the time.... I mean really 8-10 items to make a level 5 item? really?....... Realism? this is an MMORPG.... realism...ha......

    Tanaka got his chance, and failed, the game is a mess, and is being fixed now by Yoshi, this is part of the fixing process, deal with it.

    Tanaka spat out tons of stuff that he "wanted" to do, with out even thinking of how they would be done, and that is why well over half the stuff he said "would" be in the game, are not, and I doubt ever will.
    (4)

  4. #24
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I think the idea behind the synthing system Tanaka came up with is fine. I enjoy the mini-game aspect, although I think it needs to be fine tuned to feel, iono, I guess faster. It feels like there is too much start and stop to it. If it felt a little more fluid I'd enjoy it more. My only problem with it was the imbalanced recipes.
    (0)

  5. #25
    Player
    KitCat's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    180
    Character
    Kit Cat
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AlexNiculaie View Post
    So you think countering opinions with assumptions is a good argument? The majority of players period are casual, not hardcore elitists. I actually have several crafts over 10, thank you. I would do more, but I like to do everything, not just one activity. Also, everyone I know in game synths and does combat. Because we like to do multiple things, not ocd over one thing. My experiences in making stuff have been for fellow LS members who have asked if I had the skills to make an item for them since they couldn't find any in the MW. Having 7 of 8 parts, and not being able to find or make the one part is irritating, no matter who you are. Hell, I have at least 2 LS mates that are obsessive crafters and even they bitch about the ridiculous material requirements. Good for you that you like unnecessary complexity of rank 5 gear.

    Further, none of the classes in this game where meant for elitists, but to be accessible to EVERYONE. Do you get it yet? Not just combat monkeys, not just mass producing OCD crafters, but so that any character could choose to take up a tool and get to it. Simple activities, be it low level leves, or low level synthing should not pander to the hardcore, elitists players. Ever.
    Get off your high horse and quit throwing elitist insults around like a kid having a temper tantrum. Geeze.
    (1)

  6. #26
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AlexNiculaie View Post
    Most players who craft are not those who do or want to spend hours every day making items.
    Our LS has a lot of high level crafters. Some of them actually enjoy crafting more than battles.

    For example, one of my very good friends will drop out of leveling parties if he gets a /tell asking for an item to be crafted.

    I am not that extreme, but I have weaving to R47 and I can tell you that one of my greatest pleasures is being able to present someone with an item that they want.

    And part of that joy comes from the process of making the item. I feel that I have actually accomplished something valuable as a crafter.

    Square is considering taking much of that satisfaction away from people like me who actually enjoy the intricacies of the current crafting system.
    (5)

  7. #27
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Get off your high horse and quit throwing elitist insults around like a kid having a temper tantrum. Geeze.
    Says the pot to the kettle? Seriously, people bitch that anyone for making synthing accessible and rational in requirements to the level of item being made are not "synthers, but combat focused" and somehow that isn't elitist? Sorry, I'm not the one arguing that crafting should be a members only club.
    (1)

  8. #28
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    And part of that joy comes from the process of making the item. I feel that I have actually accomplished something valuable as a crafter.
    And the effort put in to it should match the product coming out. How does making a rank 5 item as complicated as a rank 47 honestly make sense? I agree that high level items should be more complicated. Try reading all of my posts, not just cherry picking.
    (0)

  9. #29
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    You are playing a video game one called Final FANTASY. It doesn't have to be realistic. There is a little to much realism in this game for my liking.
    (2)

  10. #30
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by AlexNiculaie View Post
    Says the pot to the kettle? Seriously, people bitch that anyone for making synthing accessible and rational in requirements to the level of item being made are not "synthers, but combat focused" and somehow that isn't elitist? Sorry, I'm not the one arguing that crafting should be a members only club.
    I apologize if I came across as insulting. My frustration apparently leaked out a bit, and it came across as an "elitist" personal attack. Again, I apologize. I don't claim that I am 'better then you' in any sense.

    Let me try and re-explain the point that I was trying to make.

    I enjoy playing as a crafter. That is, I enjoy the process of making things, understanding a system, putting things together. That this is in virtual world does not diminish this.

    Now, since I enjoy crafting, I could well view the combat system as a "tedious waste of time" that I simply have to do in order to get the materials that I need to craft. I could argue that the combat system is "too complex", "irrational", "inaccessible", and demand changes that simplify the combat system in order to suit my purposes. I could then approve when such changes are proposed, even though people that play and enjoy the combat for the sake of fighting stuff dislike them. For example, I could propose that having up to 30 skills on the action bar is too complicated, and ask for it to be reduced to only 4. I could propose that the targetting system is too complex, and that my attack should automatically hit the nearest target. This would fall under the guise of "simplifying" and "streamlining" the combat system, making it more "accessible" to new players.

    But I don't do this. I don't do this because I don't feel that my desires as a crafter (or gatherer) should impact on a system that is not intended to be the one that I play for my own enjoyment.
    (2)

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