Quote Originally Posted by Amineri View Post
These proposed crafting changes appear to promote the exact opposite for crafting. Instead of a complex, engaging system, we will have a shallow system that exists simply as a side-line in order to create gear for the "favored system" : battle classes.
Sorry, but I fail to see where skill comes in the current craft system. Unless you're referring to the skill of not falling asleep from the tedium.

Economically speaking, I believe eliminating parts might encourage more diversity in the items that are produced for sale, particularly below what someone at rank 50 would be interested in. I think those who are still leveling crafts would love to be able to make a finished product they can actually sell without leveling every craft under the sun to accomplish such a feat. Overall, it's a good, logical move.

As for adding skill to crafting, I would love to see nothing less. The current mini-game is dull and often requires little thought once you've got the basics down. What's needed is diversity in the challenge.

Crafting should be like a chess game. Low rank items should be as simple as a game against a 5 year old challenger. But crafting high rank items should be as challenging as a game against a chess champion. Same game, but vastly different experience, and with an increasing demand for skill the more valuable and complex the crafted item becomes. This is the experience the players should be having, but are not getting.