Yeah i remember that lol, I think that was just another way of asking may i do things my (Yoshi P's) way lol either way i'll keep up with it and see what it ends up being.All i have to say to this thread is this: (quoting what Yoshi said below)
"11. Would you welcome changes to FINAL FANTASY XIV that would drastically alter the rules already set in Eorzea?
It seems this question started a wave of panic among players about whether or not character data would potentially be wiped. For the definitive answer on that, please see my response to a player's letter below. As for the results, 85% of players answered in the affirmative. This is something that will be in the forefront of my mind when making decisions concerning future updates to the game. I promise to do everything in my power to address as many of the players' demands and desires as I can."
We all voted for drastic changes and here they are and i am happy.
This is going to sound sappy, but...
To a certain extent we'll have to trust Yoshi-P to make some bold changes. Things may get scaled back for a time, but only to make a comeback in a whole new direction. I can live with simplifying crafting if the next step is to improve upon it in a whole new way, just like Physical Levels will be scaled back and class-specific attribute adjustments will get added in a later patch.
Absolutely.This is going to sound sappy, but...
To a certain extent we'll have to trust Yoshi-P to make some bold changes. Things may get scaled back for a time, but only to make a comeback in a whole new direction. I can live with simplifying crafting if the next step is to improve upon it in a whole new way, just like Physical Levels will be scaled back and class-specific attribute adjustments will get added in a later patch.
Well said DNO, Changes so that the future of the game is a great experience for everyone. The game is heading towards its goal. Will you all embrace it, or try to cling to what was agreed was a broken game. It wont be free forever, SE wants to make something great. Why not trust them and see where they take us
I am Greatly excited about the upcoming changes.
Play word games with "simplifying -> dumbing down" all you like this change will only make crafting better for everyone.
it will make crafting better for people with sub 1st grade educations. my son even knows a hammer needs a head and a handle and he's only 6.
you know if only people had given tanaka the same respect i'd love to see how far this game would be by now.This is going to sound sappy, but...
To a certain extent we'll have to trust Yoshi-P to make some bold changes. Things may get scaled back for a time, but only to make a comeback in a whole new direction. I can live with simplifying crafting if the next step is to improve upon it in a whole new way, just like Physical Levels will be scaled back and class-specific attribute adjustments will get added in a later patch.
http://crystalknights.guildwork.com/
Player
I think Tanaka lost people's respect when he crapped on everything he learned creating FFXI and all the good things he could have took from it.
As many have said changes are needed, but not necessarily on this scale.
Some that I feel are needed is condensing of overly specific parts to more generic. Such as in the sample recipes that was given, take the front and back hempen doublet parts, add in all other hempen clothing halves, and convert them to one item called Hempen clothes half, and have it be used in pairs instead of needing doublet, tunic, shirt, etc halves. Another example someone else used was handles/shafts, instead of having them be specific for a lance, hammer, axe, etc. Have them just be ash handle/shaft, and each other type of wood used. And as to dying, unless there is the ability to make something patchwork(like the front being one color, and the back being a different), the dying should only be needed in the final step, but still use the same quantity of dye.
The another issue which seems to plague crafting at the moment, is the use of R40 synth results in R10 synths. Which just seems quite wrong.
The last change I would like to see would apply more to the mini-game portion. The big one would be to have end quality and durability have a much greater effect on HQ results, and have it be less RNG. If you are able to finish a synth with exceptionally high durabilty and quality, end up with something like a 55% chance of getting a HQ+1, and 30% for a HQ, 10% for a HQ+2, and 5% normal synth. As quality and durability go down, skew the odds more and more towards a normal synth with quality having a larger effect on outcome. As to other things, I would need to play around a bit more with crafting as it has been a while since doing some, but wanting to get back into it.
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