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  1. #1
    Player
    KitCat's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    180
    Character
    Kit Cat
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AlexNiculaie View Post
    So you think countering opinions with assumptions is a good argument? The majority of players period are casual, not hardcore elitists. I actually have several crafts over 10, thank you. I would do more, but I like to do everything, not just one activity. Also, everyone I know in game synths and does combat. Because we like to do multiple things, not ocd over one thing. My experiences in making stuff have been for fellow LS members who have asked if I had the skills to make an item for them since they couldn't find any in the MW. Having 7 of 8 parts, and not being able to find or make the one part is irritating, no matter who you are. Hell, I have at least 2 LS mates that are obsessive crafters and even they bitch about the ridiculous material requirements. Good for you that you like unnecessary complexity of rank 5 gear.

    Further, none of the classes in this game where meant for elitists, but to be accessible to EVERYONE. Do you get it yet? Not just combat monkeys, not just mass producing OCD crafters, but so that any character could choose to take up a tool and get to it. Simple activities, be it low level leves, or low level synthing should not pander to the hardcore, elitists players. Ever.
    Get off your high horse and quit throwing elitist insults around like a kid having a temper tantrum. Geeze.
    (1)

  2. #2
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    And part of that joy comes from the process of making the item. I feel that I have actually accomplished something valuable as a crafter.
    And the effort put in to it should match the product coming out. How does making a rank 5 item as complicated as a rank 47 honestly make sense? I agree that high level items should be more complicated. Try reading all of my posts, not just cherry picking.
    (0)

  3. #3
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AlexNiculaie View Post
    And the effort put in to it should match the product coming out. How does making a rank 5 item as complicated as a rank 47 honestly make sense? I agree that high level items should be more complicated. Try reading all of my posts, not just cherry picking.
    I apologize. It wasn't my intent to start an argument.

    I probably should not have quoted you because the generally negative nature of this forum probably made it seem like I was attacking what you said.

    I highlighted what you said because it stood out to me.
    I agree that most people would not want to spend hours every day making items. I personally would not either.

    But I did want to offer the point that there are people who enjoy crafting more than any other aspect of the game.
    (2)

  4. #4
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    They are taking the easy road out with the removal of parts. There are a ton of them in the game and almost every single one is set at a crafting rank that is at least 10 higher than it should be. Instead of going into the data and realigning them, they simply chose to get rid of them. They've done this same crap before, too. I can understand if they are going for the quick fix now and plan to do more changes in the future, but somehow I doubt that.

    Same can be said with removal of sub crafts. The problem with this concept was that some crafts required way too many of them and at too high levels (Armorer, I'm looking at you). It should not be removed completely though, but at least they claim they have plans for this in the future.

    Not requiring facilities seems kind of pointless now, 1.19 is supposed to bring in airships to make city travel very easy, the whole point of facilities being annoying was that it cost us Anima to get higher than common support.

    I really hope that this is not the end of the adjustments they have planned for crafting for 1.19 (I'm not talking about the materia system, that is not an adjustment, that is a new system). The crafting mini game needs A LOT more work than any other facet of the entire system.
    (1)

  5. #5
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Higher level items could then increase complexity, forcing the crafter to acquire rarer/harder to acquire components. Developing this progression based system may be able to satisfy multiple parties.
    Exactly. Low level, generic items should not be complicated to make. The more specialized the item, the more complex the requirements.

    I predict this decision is due to the developers being unable to fully integrate the usefulness of crafting and gathering players into the main overwhelming threat to Eorzia storyline that they're currently writing. (end game/expansions/etc.)
    And lets face it, to a degree, allowing DoH and DoL jobs to participate in the main storylines is probably why they are so lacking in interactive content. Yes there is Parley, but that's a bit lacking in satisfaction. It was a great idea, just not one in which was workable in the manner they provided. Now, if they made those jobs truly combat capable (as they should have done to an extent), it could have. Imaging if Weavers could wield various types of shears and needles, or butcher knives and skillets for Cooks. Miners use pickaxes and sledgehammers, why aren't they able to attack with those?
    (0)

  6. #6
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    I LIKE: The changes to how materials are coloured/dyed, and how they have dramatically simplified the process. Colouring should not be that much of a pain, particularly on inventory space.

    I LIKE: The removal of hempen backs, hempen fronts, etc. from recipes. I could understand it for making a shaft using carpenter and making a pickaxe head using blacksmith. But if all the items (arms, back, front) are made using the same class, why not just set it like you do with Dream Tunics and just say "Hempen Shirt Materials"?

    I DISLIKE: The insanely low number of items that are now required to do something like a Hempen Double Vest (why not make it that you need three bolts of hempen cloth? One is a bit unrealistic.

    I DISLIKE: The removal of requirements for facilities and/or training. I hope the new purposes for these things come in sooner rather than later as they felt like little achievements you earned that gave instant benefits, something there is very little of at the moment for crafters.

    I DISLIKE: The removal of secondary skill requirements. I see they are looking to add new benefits of leveling multiple classes, so that's good.
    (3)
    Last edited by Loony_BoB; 08-18-2011 at 10:07 PM.
    doop doop

  7. #7
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Sorry but I like the new changes to crafting, I loved crafting, but found it was to full of BS half the time.... I mean really 8-10 items to make a level 5 item? really?....... Realism? this is an MMORPG.... realism...ha......

    Tanaka got his chance, and failed, the game is a mess, and is being fixed now by Yoshi, this is part of the fixing process, deal with it.

    Tanaka spat out tons of stuff that he "wanted" to do, with out even thinking of how they would be done, and that is why well over half the stuff he said "would" be in the game, are not, and I doubt ever will.
    (4)

  8. #8
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Get off your high horse and quit throwing elitist insults around like a kid having a temper tantrum. Geeze.
    Says the pot to the kettle? Seriously, people bitch that anyone for making synthing accessible and rational in requirements to the level of item being made are not "synthers, but combat focused" and somehow that isn't elitist? Sorry, I'm not the one arguing that crafting should be a members only club.
    (1)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by AlexNiculaie View Post
    Says the pot to the kettle? Seriously, people bitch that anyone for making synthing accessible and rational in requirements to the level of item being made are not "synthers, but combat focused" and somehow that isn't elitist? Sorry, I'm not the one arguing that crafting should be a members only club.
    I apologize if I came across as insulting. My frustration apparently leaked out a bit, and it came across as an "elitist" personal attack. Again, I apologize. I don't claim that I am 'better then you' in any sense.

    Let me try and re-explain the point that I was trying to make.

    I enjoy playing as a crafter. That is, I enjoy the process of making things, understanding a system, putting things together. That this is in virtual world does not diminish this.

    Now, since I enjoy crafting, I could well view the combat system as a "tedious waste of time" that I simply have to do in order to get the materials that I need to craft. I could argue that the combat system is "too complex", "irrational", "inaccessible", and demand changes that simplify the combat system in order to suit my purposes. I could then approve when such changes are proposed, even though people that play and enjoy the combat for the sake of fighting stuff dislike them. For example, I could propose that having up to 30 skills on the action bar is too complicated, and ask for it to be reduced to only 4. I could propose that the targetting system is too complex, and that my attack should automatically hit the nearest target. This would fall under the guise of "simplifying" and "streamlining" the combat system, making it more "accessible" to new players.

    But I don't do this. I don't do this because I don't feel that my desires as a crafter (or gatherer) should impact on a system that is not intended to be the one that I play for my own enjoyment.
    (2)

  10. #10
    Player
    Lavie's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    22
    Character
    Lavie Nekoi
    World
    Odin
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kailea_Nagisa View Post
    Sorry but I like the new changes to crafting, I loved crafting, but found it was to full of BS half the time.... I mean really 8-10 items to make a level 5 item? really?....... Realism? this is an MMORPG.... realism...ha......
    That does make sense, but for example try to imagine how from one piece of metal you can make *one* small nail.
    ..about making an arrows they certainly overdone, but you yourselves would like more and more..
    (0)


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