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  1. #1
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Sorry, but I fail to see where skill comes in the current craft system. Unless you're referring to the skill of not falling asleep from the tedium.
    Bingo. People are whining because now botting every craft to 50 will just be a risk of later bans, with no added value.
    (2)

  2. #2
    Player
    ObeiKinstar's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    I agree with OP.

    I liked the realism that crafting brought by using materials that are true to making a real item. The same was with the repair system, I liked that you had to use a real item to repair and not generic dark matter. They could have made a repair bag or something that all repair mats would have gone in and only took one slot.

    Stop removing the things that make this game unique, fun, and complex.

    Please think of ways to fix the systems without making them bland, thankyou
    (6)
    <cool FFXIV image here>

  3. #3
    Player
    Nini_Fisher's Avatar
    Join Date
    Aug 2011
    Posts
    34
    Character
    Pon Dudu
    World
    Aegis
    Main Class
    Miner Lv 60
    The current crafting system is the reason that I keep playing FFXIV. I love creating equipments from ground zero. From collecting mats, making parts to finish product, all of these steps are what make FFXIV's crafting system unique from other game. People who complaint about the crafting system are non crafters, and you dev team listen to non crafters' opinion on crafting system. Don't you guys feel something wrong about this? I know my saying won't change anything, but I'll leave silently as I craft silently.
    (5)
    Last edited by Nini_Fisher; 08-19-2011 at 04:36 AM.

  4. #4
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    While I am certainly one to support realism in the game, the current synths tend to take it towards an obtuse end. Yes crafting an item, such as a jacket or chainmail, shouldn't be reduced to a two item necessity in order to make. However, the sheer number of recipes that called for a ridiculous amount of minutia is overwhelming. There have been many times that I have been unable to synth even something as basic as low level shoes because no-one had one of the more obscure or limited use parts, nor did anyone have the materials for sale to make the parts.

    Most players who craft are not those who do or want to spend hours every day making items. It is insane that making low level items should require such insipid lengths just to gather materials. Now, I would be all for some upper level equipment with rocking stats require such extreme material requirements. It would just make sense that the more useful or powerful an item, the more challenging to procure. Yet, it is completely idiotic for a rank 5 shoe to require 8 different parts, two or three of which are used for nothing else but the shoes.

    The only thing I am iffy about is the dyes. I honestly saw nothing wrong with that aspect, well beyond the lack of variety of colors offered.
    (3)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by AlexNiculaie View Post
    Most players who craft are not those who do or want to spend hours every day making items. It is insane that making low level items should require such insipid lengths just to gather materials.
    These sir, are opinions, I believe. In your opinion, what are "most players who craft"? Perhaps you feel they are players like you, who appear to have focussed on the combat classes, only taking crafting classes to rank 10? Perhaps players that are primarily combat-oriented, and just want to craft in order to make gear for themselves?

    I fail to understand why players that are primarily combat-oriented feel entitled to have the crafting system changed on their behalf. Change the combat system so that players who enjoy combat, enjoy it more. Change the crafting system so that players who enjoy crafting, enjoy it more.

    Changing the crafting system to make combat classes happier makes just as much sense as changing the combat system to make the crafting classes happier. That is, none.

    P.S. Changing the crafting system to make combat classes happier (at the expense of those who enjoy crafting), does make sense under one assumption : That SE has decided to focus their efforts on only attracting / retaining those players that enjoy said combat classes, and are willing to do so at the expense of those that would enjoy crafting classes. This could well be, and if this is SE's intention, I hope that they will come out and say so, so that I can make an informed choice as a consumer.
    (3)

  6. #6
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AlexNiculaie View Post
    Most players who craft are not those who do or want to spend hours every day making items.
    Our LS has a lot of high level crafters. Some of them actually enjoy crafting more than battles.

    For example, one of my very good friends will drop out of leveling parties if he gets a /tell asking for an item to be crafted.

    I am not that extreme, but I have weaving to R47 and I can tell you that one of my greatest pleasures is being able to present someone with an item that they want.

    And part of that joy comes from the process of making the item. I feel that I have actually accomplished something valuable as a crafter.

    Square is considering taking much of that satisfaction away from people like me who actually enjoy the intricacies of the current crafting system.
    (5)

  7. #7
    Player
    DrewW777's Avatar
    Join Date
    Aug 2011
    Posts
    34
    Character
    Midnight Star
    World
    Ultros
    Main Class
    Pugilist Lv 16
    It seems to me that they are changing things to make it easier to craft things early on. I think a valuable compromise would then be to make low level synths very easy with only a few easy to acquire components. Higher level items could then increase complexity, forcing the crafter to acquire rarer/harder to acquire components. Developing this progression based system may be able to satisfy multiple parties.
    (2)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by DrewW777 View Post
    It seems to me that they are changing things to make it easier to craft things early on. I think a valuable compromise would then be to make low level synths very easy with only a few easy to acquire components. Higher level items could then increase complexity, forcing the crafter to acquire rarer/harder to acquire components. Developing this progression based system may be able to satisfy multiple parties.
    I can only hope that this is so. However, the following quote from their post indicates that this is not the case: "In addressing this issue, as a general rule, new recipes will no longer consist of parts."

    They did not say : "Low level synths will no longer consist of parts, with increasing complexity as class rank increases." This, to me, indicates that this is the general course.
    (1)

  9. #9
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Louisoix
    Main Class
    Red Mage Lv 90
    Crafters and Gatherers as full jobs is just one of the many many many many many things Tanaka said without actually thinking of how he would do it.

    As of now I cant craft for more than an hour without falling asleep. I find it weird to see so many crafters complaing about the changes while every single crafting guide I've seen recomends you to watch TV or download a movie.
    When the majority of the playerbase has to find something to entertain themselves while playing a videogame there's something terribly wrong with that videogame.
    (5)

  10. #10
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    These sir, are opinions, I believe. In your opinion, what are "most players who craft"? Perhaps you feel they are players like you, who appear to have focussed on the combat classes, only taking crafting classes to rank 10? Perhaps players that are primarily combat-oriented, and just want to craft in order to make gear for themselves?
    So you think countering opinions with assumptions is a good argument? The majority of players period are casual, not hardcore elitists. I actually have several crafts over 10, thank you. I would do more, but I like to do everything, not just one activity. Also, everyone I know in game synths and does combat. Because we like to do multiple things, not ocd over one thing. My experiences in making stuff have been for fellow LS members who have asked if I had the skills to make an item for them since they couldn't find any in the MW. Having 7 of 8 parts, and not being able to find or make the one part is irritating, no matter who you are. Hell, I have at least 2 LS mates that are obsessive crafters and even they bitch about the ridiculous material requirements. Good for you that you like unnecessary complexity of rank 5 gear.

    Further, none of the classes in this game where meant for elitists, but to be accessible to EVERYONE. Do you get it yet? Not just combat monkeys, not just mass producing OCD crafters, but so that any character could choose to take up a tool and get to it. Simple activities, be it low level leves, or low level synthing should not pander to the hardcore, elitists players. Ever.
    (2)

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