It is my belief that the changes being introduced in 1.19 for the most part is NOT what we need for crafting. What we DO need is more visibility on our stats while crafting, similar to how enmity is displayed now. If we can get a meter for elemental destabilization as well as risk value, we can better judge how we would like to proceed, even if no further information is provided on how different actions would affect destabilization probability and risk values (which was ambiguous from release). As long as we can see this, we can perform proper risk management even if it's 10 ranks over with underleveled sub and none of the required training required, and if we fail, we wouldn't be nearly as frustrated since we understand that this synth is just isn't possible, just like fighting a mob 10+ rank over us is a crapshoot on luck if we want to succeed.

There are some parts I do like from it though, color change requirements being one of them. I really dislike hoarding 20 different dyes, enamels, and lacquer just because one of the synths for the BASE gear requires it. Stupied rassin' frassin' spiked bronze labrys...